POISON_NORMAL
int type = POISON_NORMAL;
case POISON_NORMAL:
case POISON_NORMAL:
#define POISONS (POISON_NORMAL | POISON_EMPTY | POISON_NOT_DEFINED)
if (v->flags & POISON_NORMAL) {
if (v->flags & POISON_NORMAL) {
if (v->flags & POISON_NORMAL)
if (v->flags & POISON_NORMAL)