Symbol: Other
games/phantasia/gamesupport.c
108
playerp = &Other;
games/phantasia/gamesupport.c
238
if (Wizard || findname(Databuf, &Other) < 0L)
games/phantasia/gamesupport.c
596
while (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/gamesupport.c
597
if (Other.p_status != S_NOTUSED)
games/phantasia/gamesupport.c
599
Other.p_name, Other.p_login, Other.p_level,
games/phantasia/gamesupport.c
600
descrtype(&Other, FALSE), descrstatus(&Other));
games/phantasia/gamesupport.c
642
if (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
games/phantasia/gamesupport.c
645
daysold = today - Other.p_lastused;
games/phantasia/gamesupport.c
651
freerecord(&Other, loc);
games/phantasia/interplayer.c
1058
if ((loc = findname(Databuf, &Other)) >= 0L) {
games/phantasia/interplayer.c
1059
if (Other.p_tampered != T_OFF) {
games/phantasia/interplayer.c
1064
&& CIRCLE(temp1, temp2) < CIRCLE(Other.p_x, Other.p_y)
games/phantasia/interplayer.c
1073
Other.p_tampered = tamper;
games/phantasia/interplayer.c
1074
Other.p_1scratch = floor(temp1);
games/phantasia/interplayer.c
1075
Other.p_2scratch = floor(temp2);
games/phantasia/interplayer.c
1076
writerecord(&Other, loc);
games/phantasia/interplayer.c
145
readrecord(&Other, foeplace);
games/phantasia/interplayer.c
146
if (fabs(Player.p_level - Other.p_level) > 20.0)
games/phantasia/interplayer.c
149
dtemp = (Player.p_level - Other.p_level) / MAX(Player.p_level, Other.p_level);
games/phantasia/interplayer.c
159
Enemyname = Other.p_name;
games/phantasia/interplayer.c
161
mvprintw(6, 0, "You have encountered %s Level: %.0f\n", Enemyname, Other.p_level);
games/phantasia/interplayer.c
164
for (loop = 0; Other.p_status != S_INBATTLE && loop < 30; ++loop)
games/phantasia/interplayer.c
167
readrecord(&Other, foeplace);
games/phantasia/interplayer.c
171
if (Other.p_status != S_INBATTLE)
games/phantasia/interplayer.c
188
if (Player.p_speed > Other.p_speed)
games/phantasia/interplayer.c
190
else if (Other.p_speed > Player.p_speed)
games/phantasia/interplayer.c
192
else if (Player.p_level > Other.p_level)
games/phantasia/interplayer.c
194
else if (Other.p_level > Player.p_level)
games/phantasia/interplayer.c
220
readrecord(&Other, foeplace);
games/phantasia/interplayer.c
221
if (Other.p_1scratch != oldhits)
games/phantasia/interplayer.c
234
if (Other.p_1scratch == oldhits) {
games/phantasia/interplayer.c
247
switch (Other.p_istat) {
games/phantasia/interplayer.c
263
dtemp = Other.p_1scratch - oldhits;
games/phantasia/interplayer.c
269
oldhits = Other.p_1scratch; /* keep track of old
games/phantasia/interplayer.c
272
if (Other.p_tampered != oldtampered)
games/phantasia/interplayer.c
276
oldtampered = Other.p_tampered;
games/phantasia/interplayer.c
289
if (Other.p_istat == I_KILLED || Shield < 0.0)
games/phantasia/interplayer.c
299
Player.p_experience += Other.p_experience;
games/phantasia/interplayer.c
300
Player.p_crowns += (Player.p_level < 1000.0) ? Other.p_crowns : 0;
games/phantasia/interplayer.c
301
Player.p_amulets += Other.p_amulets;
games/phantasia/interplayer.c
302
Player.p_charms += Other.p_charms;
games/phantasia/interplayer.c
303
collecttaxes(Other.p_gold, Other.p_gems);
games/phantasia/interplayer.c
304
Player.p_sword = MAX(Player.p_sword, Other.p_sword);
games/phantasia/interplayer.c
305
Player.p_shield = MAX(Player.p_shield, Other.p_shield);
games/phantasia/interplayer.c
306
Player.p_quksilver = MAX(Player.p_quksilver, Other.p_quksilver);
games/phantasia/interplayer.c
307
if (Other.p_virgin && !Player.p_virgin) {
games/phantasia/interplayer.c
319
if (Player.p_istat == I_RAN || Other.p_istat == I_RAN)
games/phantasia/interplayer.c
425
Player.p_1scratch = Other.p_energy * 1.1;
games/phantasia/interplayer.c
433
if (Player.p_1scratch > Other.p_energy)
games/phantasia/interplayer.c
436
if (drandom() * Player.p_speed < drandom() * Other.p_speed)
games/phantasia/interplayer.c
497
readrecord(&Other, Fileloc);
games/phantasia/interplayer.c
498
if (Other.p_tampered != T_OFF)
games/phantasia/interplayer.c
499
tampered(Other.p_tampered, Other.p_1scratch, Other.p_2scratch);
games/phantasia/interplayer.c
52
while (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
games/phantasia/interplayer.c
53
if (Other.p_status != S_OFF
games/phantasia/interplayer.c
54
&& Other.p_status != S_NOTUSED
games/phantasia/interplayer.c
55
&& Other.p_status != S_HUNGUP
games/phantasia/interplayer.c
56
&& (Other.p_status != S_CLOAKED || Other.p_specialtype != SC_VALAR))
games/phantasia/interplayer.c
61
if (Player.p_x == Other.p_x
games/phantasia/interplayer.c
62
&& Player.p_y == Other.p_y
games/phantasia/interplayer.c
654
while (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/interplayer.c
656
if (Other.p_specialtype == SC_VALAR
games/phantasia/interplayer.c
657
&& Other.p_status != S_NOTUSED)
games/phantasia/interplayer.c
660
Other.p_tampered = T_EXVALAR;
games/phantasia/interplayer.c
661
writerecord(&Other, loc);
games/phantasia/interplayer.c
67
&& (Other.p_status == S_PLAYING || Other.p_status == S_INBATTLE)
games/phantasia/interplayer.c
69
&& Other.p_specialtype != SC_VALAR
games/phantasia/interplayer.c
724
while (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
games/phantasia/interplayer.c
725
if (Other.p_status == S_NOTUSED
games/phantasia/interplayer.c
727
|| (Other.p_specialtype == SC_VALAR && Other.p_status == S_CLOAKED))
games/phantasia/interplayer.c
740
|| Other.p_specialtype >= SC_KING
games/phantasia/interplayer.c
742
|| Circle >= CIRCLE(Other.p_x, Other.p_y)
games/phantasia/interplayer.c
746
&& (Other.p_status != S_CLOAKED
games/phantasia/interplayer.c
749
&& Other.p_specialtype != SC_VALAR)
games/phantasia/interplayer.c
753
Other.p_name, Other.p_x, Other.p_y);
games/phantasia/interplayer.c
757
Other.p_name, descrlocation(&Other, TRUE));
games/phantasia/interplayer.c
759
printw("%6.0f %s %-9.9s%s\n", Other.p_level, descrtype(&Other, TRUE),
games/phantasia/interplayer.c
760
Other.p_login, descrstatus(&Other));
games/phantasia/interplayer.c
811
while (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/interplayer.c
812
if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED)
games/phantasia/interplayer.c
815
if (Other.p_status != S_OFF)
games/phantasia/interplayer.c
826
Other.p_specialtype = SC_NONE;
games/phantasia/interplayer.c
827
if (Other.p_crowns)
games/phantasia/interplayer.c
828
--Other.p_crowns;
games/phantasia/interplayer.c
829
writerecord(&Other, loc);
games/phantasia/main.c
458
if (findname(Player.p_name, &Other) >= 0L)
games/phantasia/main.c
768
while (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/main.c
769
if (Other.p_specialtype == SC_KING &&
games/phantasia/main.c
770
Other.p_status != S_NOTUSED)
games/phantasia/main.c
775
Other.p_name, Other.p_level);
games/phantasia/main.c
785
while (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/main.c
786
if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
games/phantasia/main.c
790
"The Valar is %s Login: %s", Other.p_name,
games/phantasia/main.c
791
Other.p_login);
games/phantasia/main.c
798
while (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/main.c
799
if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED)
games/phantasia/main.c
808
"%s Login: %s", Other.p_name, Other.p_login);
games/phantasia/main.c
817
while (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/main.c
818
if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED)
games/phantasia/main.c
822
hiexp = Other.p_experience;
games/phantasia/main.c
824
hilvl = Other.p_level;
games/phantasia/main.c
826
strlcpy(hiname, Other.p_name, sizeof hiname);
games/phantasia/main.c
828
if (Other.p_experience > nxtexp
games/phantasia/main.c
829
&& Other.p_specialtype <= SC_KING
games/phantasia/main.c
830
&& Other.p_status != S_NOTUSED)
games/phantasia/main.c
833
nxtexp = Other.p_experience;
games/phantasia/main.c
834
nxtlvl = Other.p_level;
games/phantasia/main.c
835
strlcpy(nxtname, Other.p_name, sizeof nxtname);
games/phantasia/misc.c
729
while (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
games/phantasia/misc.c
730
if (Other.p_status == S_NOTUSED)
games/phantasia/misc.c
738
initplayer(&Other);
games/phantasia/misc.c
740
writerecord(&Other, loc);
games/phantasia/phantglobs.c
40
struct player Other; /* stats for another player */
games/phantasia/phantglobs.h
39
extern struct player Other; /* stats for another player */
usr.bin/tic/tic.c
2275
actual = Other;
usr.bin/tic/tic.c
2306
case Other:
usr.bin/tic/tparm_type.c
82
TParams result = Other;
usr.bin/tput/tput.c
275
paramType = Other;
usr.bin/tput/tput.c
337
case Other: