Symbol: OBJECT
games/battlestar/command2.c
202
if (wordtype[wordnumber] != OBJECT ||
games/battlestar/command2.c
267
if (wordtype[wordnumber] != OBJECT ||
games/battlestar/command2.c
45
while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT ||
games/battlestar/command3.c
107
while (wordtype[++wordnumber] != OBJECT &&
games/battlestar/command3.c
114
wordtype[wordnumber] = OBJECT;
games/battlestar/command3.c
136
wordtype[wordnumber] = OBJECT;
games/battlestar/command3.c
143
if (wordtype[wordnumber] == OBJECT && position > 88 && (TestBit(inven, value) || TestBit(location[position].objects, value))) {
games/battlestar/command3.c
196
while(wordnumber <= wordcount && wordtype[wordnumber] == OBJECT) {
games/battlestar/command4.c
101
wordtype[wordnumber--] = OBJECT;
games/battlestar/command4.c
107
wordtype[wordnumber--] = OBJECT;
games/battlestar/command4.c
112
wordtype[wordnumber--] = OBJECT;
games/battlestar/command4.c
117
wordtype[wordnumber--] = OBJECT;
games/battlestar/command4.c
122
wordtype[wordnumber--] = OBJECT;
games/battlestar/command4.c
126
wordtype[wordnumber--] = OBJECT;
games/battlestar/command4.c
139
wordtype[wordnumber--] = OBJECT;
games/battlestar/command4.c
147
wordtype[wordnumber--] = OBJECT;
games/battlestar/command4.c
154
wordtype[wordnumber--] = OBJECT;
games/battlestar/command4.c
269
while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS)) {
games/battlestar/command4.c
272
wordtype[wordnumber] = OBJECT;
games/battlestar/command4.c
362
if (wordtype[wordnumber] != OBJECT || objsht[value] == NULL)
games/battlestar/command4.c
51
while (wordnumber <= wordcount && wordtype[wordnumber] == OBJECT) {
games/battlestar/command4.c
92
wordtype[wordnumber--] = OBJECT;
games/battlestar/command4.c
97
wordtype[wordnumber--] = OBJECT;
games/battlestar/command5.c
272
while (wordtype[++wordnumber] != OBJECT &&
games/battlestar/cypher.c
185
wordtype[wordnumber + 1] = OBJECT;
games/battlestar/cypher.c
504
wordtype[wordnumber + 1] = OBJECT;
games/battlestar/cypher.c
93
!(wordtype[wordnumber] == OBJECT &&
games/battlestar/parse.c
155
if ((wordtype[n - 1] == NOUNS || wordtype[n - 1] == OBJECT) &&
games/battlestar/parse.c
161
wordtype[n - 1] = OBJECT;
games/battlestar/words.c
100
{ "car", CAR, OBJECT, NULL },
games/battlestar/words.c
101
{ "volare", CAR, OBJECT, NULL },
games/battlestar/words.c
102
{ "pot", POT, OBJECT, NULL },
games/battlestar/words.c
103
{ "jewels", POT, OBJECT, NULL },
games/battlestar/words.c
104
{ "bar", BAR, OBJECT, NULL },
games/battlestar/words.c
105
{ "diamond", BLOCK, OBJECT, NULL },
games/battlestar/words.c
106
{ "block", BLOCK, OBJECT, NULL },
games/battlestar/words.c
139
{ "everything", EVERYTHING, OBJECT, NULL },
games/battlestar/words.c
140
{ "all", EVERYTHING, OBJECT, NULL },
games/battlestar/words.c
37
{ "knife", KNIFE, OBJECT, NULL },
games/battlestar/words.c
39
{ "scabbard", SWORD, OBJECT, NULL },
games/battlestar/words.c
40
{ "fine", SWORD, OBJECT, NULL },
games/battlestar/words.c
41
{ "two-handed", TWO_HANDED, OBJECT, NULL },
games/battlestar/words.c
42
{ "cleaver", CLEAVER, OBJECT, NULL },
games/battlestar/words.c
43
{ "broadsword", BROAD, OBJECT, NULL },
games/battlestar/words.c
44
{ "mail", MAIL, OBJECT, NULL },
games/battlestar/words.c
45
{ "coat", MAIL, OBJECT, NULL },
games/battlestar/words.c
46
{ "helmet", HELM, OBJECT, NULL },
games/battlestar/words.c
47
{ "shield", SHIELD, OBJECT, NULL },
games/battlestar/words.c
48
{ "maid", MAID, OBJECT, NULL },
games/battlestar/words.c
49
{ "maid's", MAID, OBJECT, NULL },
games/battlestar/words.c
51
{ "viper", VIPER, OBJECT, NULL },
games/battlestar/words.c
52
{ "lamp", LAMPON, OBJECT, NULL },
games/battlestar/words.c
53
{ "lantern", LAMPON, OBJECT, NULL },
games/battlestar/words.c
54
{ "shoes", SHOES, OBJECT, NULL },
games/battlestar/words.c
55
{ "pajamas", PAJAMAS, OBJECT, NULL },
games/battlestar/words.c
56
{ "robe", ROBE, OBJECT, NULL },
games/battlestar/words.c
60
{ "woodsman", DEADWOOD, OBJECT, NULL },
games/battlestar/words.c
61
{ "woodsman's", DEADWOOD, OBJECT, NULL },
games/battlestar/words.c
62
{ "mallet", MALLET, OBJECT, NULL },
games/battlestar/words.c
63
{ "laser", LASER, OBJECT, NULL },
games/battlestar/words.c
64
{ "pistol", LASER, OBJECT, NULL },
games/battlestar/words.c
65
{ "blaster", LASER, OBJECT, NULL },
games/battlestar/words.c
66
{ "gun", LASER, OBJECT, NULL },
games/battlestar/words.c
68
{ "grenade", GRENADE, OBJECT, NULL },
games/battlestar/words.c
69
{ "chain", CHAIN, OBJECT, NULL },
games/battlestar/words.c
70
{ "rope", ROPE, OBJECT, NULL },
games/battlestar/words.c
71
{ "levis", LEVIS, OBJECT, NULL },
games/battlestar/words.c
72
{ "pants", LEVIS, OBJECT, NULL },
games/battlestar/words.c
73
{ "mace", MACE, OBJECT, NULL },
games/battlestar/words.c
74
{ "shovel", SHOVEL, OBJECT, NULL },
games/battlestar/words.c
75
{ "halberd", HALBERD, OBJECT, NULL },
games/battlestar/words.c
76
{ "compass", COMPASS, OBJECT, NULL },
games/battlestar/words.c
77
{ "elf", ELF, OBJECT, NULL },
games/battlestar/words.c
78
{ "coins", COINS, OBJECT, NULL },
games/battlestar/words.c
79
{ "matches", MATCHES, OBJECT, NULL },
games/battlestar/words.c
80
{ "match", MATCHES, OBJECT, NULL },
games/battlestar/words.c
81
{ "book", MATCHES, OBJECT, NULL },
games/battlestar/words.c
83
{ "papaya", PAPAYAS, OBJECT, NULL },
games/battlestar/words.c
84
{ "papayas", PAPAYAS, OBJECT, NULL },
games/battlestar/words.c
85
{ "pineapple", PINEAPPLE, OBJECT, NULL },
games/battlestar/words.c
86
{ "kiwi", KIWI, OBJECT, NULL },
games/battlestar/words.c
87
{ "coconut", COCONUTS, OBJECT, NULL },
games/battlestar/words.c
88
{ "coconuts", COCONUTS, OBJECT, NULL },
games/battlestar/words.c
89
{ "mango", MANGO, OBJECT, NULL },
games/battlestar/words.c
90
{ "ring", RING, OBJECT, NULL },
games/battlestar/words.c
91
{ "potion", POTION, OBJECT, NULL },
games/battlestar/words.c
92
{ "bracelet", BRACELET, OBJECT, NULL },
games/battlestar/words.c
94
{ "bomb", BOMB, OBJECT, NULL },
games/battlestar/words.c
95
{ "warhead", BOMB, OBJECT, NULL },
games/battlestar/words.c
98
{ "horse", HORSE, OBJECT, NULL },
games/battlestar/words.c
99
{ "stallion", HORSE, OBJECT, NULL },
usr.sbin/bgpctl/json.c
155
if ((l = do_find(OBJECT, name)) > 0) {
usr.sbin/bgpctl/json.c
172
stack[level].type = OBJECT;
usr.sbin/bgpctl/json.c
184
else if (stack[level].type == OBJECT)
usr.sbin/radiusctl/json.c
155
if ((l = do_find(OBJECT, name)) > 0) {
usr.sbin/radiusctl/json.c
172
stack[level].type = OBJECT;
usr.sbin/radiusctl/json.c
184
else if (stack[level].type == OBJECT)
usr.sbin/rpki-client/json.c
155
if ((l = do_find(OBJECT, name)) > 0) {
usr.sbin/rpki-client/json.c
172
stack[level].type = OBJECT;
usr.sbin/rpki-client/json.c
184
else if (stack[level].type == OBJECT)
usr.sbin/snmpd/mib.y
1061
{ "OBJECT", OBJECT },
usr.sbin/snmpd/mib.y
295
%token OBJECT OBJECTGROUP OBJECTIDENTITY OBJECTTYPE OBJECTS OCTET OF
usr.sbin/snmpd/mib.y
539
assignment : descriptor OBJECT IDENTIFIER PRODUCTION
usr.sbin/snmpd/mib.y
772
moduleobject : OBJECT moduleobjectname modulesyntaxpart
usr.sbin/snmpd/mib.y
874
| OBJECT IDENTIFIER