NOUNS
if (wordtype[wordnumber] == NOUNS && (TestBit(location[position].objects, wordvalue[wordnumber])
(wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] != DOOR))) {
wordtype[wordnumber] != NOUNS && wordnumber <= wordcount)
if (wordtype[wordnumber] == NOUNS && (TestBit(location[position].objects, value) || value == BODY)) {
if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) {
while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS)) {
if (wordtype[wordnumber] == NOUNS && value == DOOR) {
if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS)
while ((wordtype[++wordnumber] != NOUNS ||
if (wordtype[wordnumber] == NOUNS) {
if (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] == NORMGOD
if (wordtype[wordnumber] == NOUNS) {
if (wordtype[wordnumber] == NOUNS) {
if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS
wordtype[wordnumber + 1] = NOUNS;
wordtype[wordnumber + 1] = NOUNS;
if ((wordtype[n - 1] == NOUNS || wordtype[n - 1] == OBJECT) &&
{ "door", DOOR, NOUNS, NULL },
{ "sword", SWORD, NOUNS, NULL },
{ "body", BODY, NOUNS, NULL },
{ "amulet", AMULET, NOUNS, NULL },
{ "medallion", MEDALION, NOUNS, NULL },
{ "talisman", TALISMAN, NOUNS, NULL },
{ "goddess", NORMGOD, NOUNS, NULL },
{ "man", MAN, NOUNS, NULL },
{ "timer", TIMER, NOUNS, NULL },
{ "girl", NATIVE, NOUNS, NULL },
{ "native", NATIVE, NOUNS, NULL },