Symbol: NORMGOD
games/battlestar/command2.c
191
case NORMGOD:
games/battlestar/command2.c
217
case NORMGOD:
games/battlestar/command2.c
225
if (TestBit(location[position].objects, NORMGOD)) {
games/battlestar/command2.c
227
ClearBit(location[position].objects, NORMGOD);
games/battlestar/command2.c
284
|| (wordvalue[wordnumber] == NORMGOD && TestBit(location[position].objects, BATHGOD)))) {
games/battlestar/command2.c
287
case NORMGOD:
games/battlestar/command2.c
352
SetBit(location[position].objects, NORMGOD);
games/battlestar/command2.c
365
if (wordvalue[wordnumber] == NORMGOD &&
games/battlestar/command2.c
366
(TestBit(location[position].objects, NORMGOD)) && godready >= 2) {
games/battlestar/command3.c
128
case NORMGOD:
games/battlestar/command3.c
245
case NORMGOD:
games/battlestar/command3.c
257
if (TestBit(location[position].objects, NORMGOD)) {
games/battlestar/command3.c
261
ClearBit(location[position].objects, NORMGOD);
games/battlestar/command4.c
157
case NORMGOD:
games/battlestar/command5.c
100
wordvalue[wordnumber] == NORMGOD) {
games/battlestar/command5.c
307
if (person == NORMGOD && godready < 2 && !(obj == RING || obj == BRACELET))
games/battlestar/command5.c
325
case NORMGOD:
games/battlestar/command5.c
44
if (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] == NORMGOD
games/battlestar/command5.c
55
case NORMGOD:
games/battlestar/command5.c
99
TestBit(location[position].objects, NORMGOD)) &&
games/battlestar/cypher.c
173
wordvalue[wordnumber + 1] = NORMGOD;
games/battlestar/cypher.c
175
case NORMGOD:
games/battlestar/words.c
67
{ "goddess", NORMGOD, NOUNS, NULL },