NETWORK_BYTE_ORDER
message_add_header(&msg, 1, AGENTX_CLOSE_PDU, NETWORK_BYTE_ORDER,
agentx_response_validate(__func__, repl, n, NETWORK_BYTE_ORDER,
message_add_header(&msg, 1, AGENTX_OPEN_PDU, NETWORK_BYTE_ORDER, 0, 0,
agentx_response_validate(__func__, repl, n, NETWORK_BYTE_ORDER,
nbo ? NETWORK_BYTE_ORDER : 0, 0, 0, packetid);
nbo ? NETWORK_BYTE_ORDER : 0, packetid, 0, 0, NULL, 0);
message_add_header(&msg, 1, AGENTX_PING_PDU, NETWORK_BYTE_ORDER,
agentx_response_validate(__func__, repl, n, NETWORK_BYTE_ORDER,
#define MESSAGE_NBO(msg) (((const char *)msg->buf)[2] & NETWORK_BYTE_ORDER)
#define p16toh(header, value) (uint16_t)(header->flags & NETWORK_BYTE_ORDER ? \
#define p32toh(header, value) (uint32_t)(header->flags & NETWORK_BYTE_ORDER ? \
#define p64toh(header, value) (uint64_t)(header->flags & NETWORK_BYTE_ORDER ? \