MODE_PLAY
#define MODE_AUDIOMASK (MODE_PLAY | MODE_REC | MODE_MON)
if (d->mode & MODE_PLAY) {
if (s->mode & MODE_PLAY) {
if (s->mode & MODE_PLAY) {
if (s->mode & MODE_PLAY) {
if (s->mode & MODE_PLAY)
if (mode & MODE_PLAY) {
if (((s->mode & MODE_PLAY) && !(s->opt->mode & MODE_PLAY)) ||
if (s->mode & MODE_PLAY) {
if (s->mode & MODE_PLAY) {
if (s->mode & MODE_PLAY)
if (s->mode & MODE_PLAY) {
if ((s->mode & MODE_PLAY) && drain) {
if (s->mode & MODE_PLAY)
if (s->mode & MODE_PLAY) {
if (s->mode & MODE_PLAY) {
if (!(s->opt->mode & MODE_PLAY)) {
if (!(i->mode & MODE_PLAY))
if (!(j->mode & MODE_PLAY))
if (d->mode & MODE_PLAY) {
if (s->pstate == SLOT_STOP && !(s->mode & MODE_PLAY)) {
if (((s->mode & MODE_PLAY) &&
if (s->mode & MODE_PLAY) {
if ((d->mode & MODE_PLAY) && d->encbuf) {
if (d->mode & MODE_PLAY)
if (mode & MODE_PLAY) {
d->mode & (MODE_PLAY | MODE_REC),
if (d->mode & MODE_PLAY) {
if (mode & MODE_PLAY) {
if (d->mode & MODE_PLAY)
if (d->mode & MODE_PLAY) {
if (d->mode & MODE_PLAY) {
if (d->mode & MODE_PLAY)
mode |= MODE_PLAY;
mode = MODE_PLAY | MODE_REC;
if (AMSG_ISSET(pchan) && (s->mode & MODE_PLAY)) {
case MODE_PLAY:
case MODE_PLAY | MODE_REC:
if ((f->slot && !(f->slot->mode & MODE_PLAY)) ||
if (s->mode & MODE_PLAY) {
if (!(s->mode & MODE_PLAY))
if (s->mode & MODE_PLAY) {
if (s->mode & MODE_PLAY)