#ifndef __mcoldfire__
#define FLOATX80
#endif
#include <machine/ieeefp.h>
typedef unsigned int float32;
typedef unsigned long long float64;
#ifdef FLOATX80
#define X80SHIFT 16
#define X80M68K
typedef struct {
unsigned long high;
unsigned long long low;
}__packed floatx80;
#endif
#ifdef FLOAT128
typedef struct {
unsigned long long high, low;
} float128;
#endif
#ifndef SOFTFLOAT_FOR_GCC
extern int8 float_detect_tininess;
#endif
enum {
float_tininess_after_rounding = 0,
float_tininess_before_rounding = 1
};
extern fp_rnd float_rounding_mode;
#define float_round_nearest_even FP_RN
#define float_round_to_zero FP_RZ
#define float_round_down FP_RM
#define float_round_up FP_RP
extern fp_except float_exception_flags;
extern fp_except float_exception_mask;
enum {
float_flag_inexact = FP_X_IMP,
float_flag_underflow = FP_X_UFL,
float_flag_overflow = FP_X_OFL,
float_flag_divbyzero = FP_X_DZ,
float_flag_invalid = FP_X_INV
};
void float_raise( fp_except );
float32 int32_to_float32( int32 );
float32 uint32_to_float32( uint32 );
float64 int32_to_float64( int32 );
float64 uint32_to_float64( uint32 );
#ifdef FLOATX80
floatx80 int32_to_floatx80( int32 );
floatx80 uint32_to_floatx80( uint32 );
#endif
#ifdef FLOAT128
float128 int32_to_float128( int32 );
float128 uint32_to_float128( uint32 );
#endif
float32 int64_to_float32( long long );
float64 int64_to_float64( long long );
#ifdef FLOATX80
floatx80 int64_to_floatx80( long long );
#endif
#ifdef FLOAT128
float128 int64_to_float128( long long );
#endif
int float32_to_int32( float32 );
int float32_to_int32_round_to_zero( float32 );
unsigned int float32_to_uint32_round_to_zero( float32 );
long long float32_to_int64( float32 );
long long float32_to_int64_round_to_zero( float32 );
float64 float32_to_float64( float32 );
#ifdef FLOATX80
floatx80 float32_to_floatx80( float32 );
#endif
#ifdef FLOAT128
float128 float32_to_float128( float32 );
#endif
float32 float32_round_to_int( float32 );
float32 float32_add( float32, float32 );
float32 float32_sub( float32, float32 );
float32 float32_mul( float32, float32 );
float32 float32_div( float32, float32 );
float32 float32_rem( float32, float32 );
float32 float32_sqrt( float32 );
flag float32_eq( float32, float32 );
flag float32_le( float32, float32 );
flag float32_lt( float32, float32 );
flag float32_eq_signaling( float32, float32 );
flag float32_le_quiet( float32, float32 );
flag float32_lt_quiet( float32, float32 );
#if !defined(SOFTFLOAT_FOR_GCC) || defined(SOFTFLOATM68K_FOR_GCC)
flag float32_is_signaling_nan( float32 );
#endif
int float64_to_int32( float64 );
int float64_to_int32_round_to_zero( float64 );
unsigned int float64_to_uint32_round_to_zero( float64 );
long long float64_to_int64( float64 );
long long float64_to_int64_round_to_zero( float64 );
float32 float64_to_float32( float64 );
#ifdef FLOATX80
floatx80 float64_to_floatx80( float64 );
#endif
#ifdef FLOAT128
float128 float64_to_float128( float64 );
#endif
float64 float64_round_to_int( float64 );
float64 float64_add( float64, float64 );
float64 float64_sub( float64, float64 );
float64 float64_mul( float64, float64 );
float64 float64_div( float64, float64 );
float64 float64_rem( float64, float64 );
float64 float64_sqrt( float64 );
flag float64_eq( float64, float64 );
flag float64_le( float64, float64 );
flag float64_lt( float64, float64 );
flag float64_eq_signaling( float64, float64 );
flag float64_le_quiet( float64, float64 );
flag float64_lt_quiet( float64, float64 );
#if !defined(SOFTFLOAT_FOR_GCC) || defined(SOFTFLOATM68K_FOR_GCC)
flag float64_is_signaling_nan( float64 );
#endif
#ifdef FLOATX80
int floatx80_to_int32( floatx80 );
int floatx80_to_int32_round_to_zero( floatx80 );
long long floatx80_to_int64( floatx80 );
long long floatx80_to_int64_round_to_zero( floatx80 );
float32 floatx80_to_float32( floatx80 );
float64 floatx80_to_float64( floatx80 );
#ifdef FLOAT128
float128 floatx80_to_float128( floatx80 );
#endif
extern int floatx80_rounding_precision;
floatx80 floatx80_round_to_int( floatx80 );
floatx80 floatx80_add( floatx80, floatx80 );
floatx80 floatx80_sub( floatx80, floatx80 );
floatx80 floatx80_mul( floatx80, floatx80 );
floatx80 floatx80_div( floatx80, floatx80 );
floatx80 floatx80_rem( floatx80, floatx80 );
floatx80 floatx80_sqrt( floatx80 );
flag floatx80_eq_internal( floatx80, floatx80 );
flag floatx80_le_internal( floatx80, floatx80 );
flag floatx80_lt_internal( floatx80, floatx80 );
flag floatx80_eq_signaling_internal( floatx80, floatx80 );
flag floatx80_le_quiet_internal( floatx80, floatx80 );
flag floatx80_lt_quiet_internal( floatx80, floatx80 );
flag floatx80_eq( floatx80, floatx80 );
flag floatx80_le( floatx80, floatx80 );
flag floatx80_lt( floatx80, floatx80 );
flag floatx80_eq_signaling( floatx80, floatx80 );
flag floatx80_le_quiet( floatx80, floatx80 );
flag floatx80_lt_quiet( floatx80, floatx80 );
flag floatx80_is_signaling_nan( floatx80 );
flag floatx80_is_nan( floatx80 );
#endif
#ifdef FLOAT128
int float128_to_int32( float128 );
int float128_to_int32_round_to_zero( float128 );
long long float128_to_int64( float128 );
long long float128_to_int64_round_to_zero( float128 );
float32 float128_to_float32( float128 );
float64 float128_to_float64( float128 );
#ifdef FLOATX80
floatx80 float128_to_floatx80( float128 );
#endif
float128 float128_round_to_int( float128 );
float128 float128_add( float128, float128 );
float128 float128_sub( float128, float128 );
float128 float128_mul( float128, float128 );
float128 float128_div( float128, float128 );
float128 float128_rem( float128, float128 );
float128 float128_sqrt( float128 );
flag float128_eq( float128, float128 );
flag float128_le( float128, float128 );
flag float128_lt( float128, float128 );
flag float128_eq_signaling( float128, float128 );
flag float128_le_quiet( float128, float128 );
flag float128_lt_quiet( float128, float128 );
flag float128_is_signaling_nan( float128 );
#endif