root/lib/libm/complex/csqrtf.c
/* $NetBSD: csqrtf.c,v 1.4 2017/01/01 19:32:14 maya Exp $ */

/*-
 * Copyright (c) 2007 The NetBSD Foundation, Inc.
 * All rights reserved.
 *
 * This code is derived from software written by Stephen L. Moshier.
 * It is redistributed by the NetBSD Foundation by permission of the author.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include <complex.h>
#include <math.h>

float complex
csqrtf(float complex z)
{
        float complex w;
        float x, y, r, t, scale;

        x = crealf (z);
        y = cimagf (z);

        /* 
         * input is a real number and imaginary part isn't -0.0.
         * negative zero is on the branch cut.
         */
        if ((y == 0.0f) && !signbit(y)) {
                if (x < 0.0f) {
                        w = 0.0f + sqrtf(-x) * I;
                        return w;
                } else if (x == 0.0f) {
                        return (0.0f + y * I);
                } else {
                        w = sqrtf(x) + y * I;
                        return w;
                }
        }

        if (x == 0.0f) {
                if (y > 0) {
                        r = sqrtf(0.5f * y);
                        w = r + r * I;
                } else {
                        r = sqrtf(-0.5f * y);
                        w = r - r * I;
                }
                return w;
        }

        /* Rescale to avoid internal overflow or underflow.  */
        if ((fabsf(x) > 4.0f) || (fabsf(y) > 4.0f)) {
                x *= 0.25f;
                y *= 0.25f;
                scale = 2.0f;
        } else {
#if 1
                x *= 6.7108864e7f; /* 2^26 */
                y *= 6.7108864e7f;
                scale = 1.220703125e-4f; /* 2^-13 */
#else
                x *= 4.0f;
                y *= 4.0f;
                scale = 0.5f;
#endif
        }
        w = x + y * I;
        r = cabsf(w);
        if( x > 0 ) {
                t = sqrtf(0.5f * r + 0.5f * x);
                r = scale * fabsf((0.5f * y) / t);
                t *= scale;
        } else {
                r = sqrtf(0.5f * r - 0.5f * x);
                t = scale * fabsf((0.5f * y) / r);
                r *= scale;
        }

        if (y > 0)
                w = t + r * I;
        else
                w = t - r * I;
        return w;
}