Symbol: MAXX
games/larn/create.c
105
for (i = 0; i < MAXX; i++)
games/larn/create.c
131
for (j = 0; j < MAXX; j++)
games/larn/create.c
167
for (i = 1; i < MAXX - 1; i++)
games/larn/create.c
195
if (xx >= MAXX - 3)
games/larn/create.c
260
for (j = 0; j < MAXX; j++) {
games/larn/create.c
321
for (tx = 1 + rnd(10); tx < MAXX - 10; tx += 10)
games/larn/create.c
327
troom(lv, xsize, ysize, tx = tx + rnd(MAXX - 24), ty, rnd(3) + 6);
games/larn/create.c
52
playerx = rnd(MAXX - 2);
games/larn/create.c
524
x = rnd(MAXX - 2);
games/larn/create.c
534
if (x > MAXX - 2)
games/larn/create.c
537
x = MAXX - 2;
games/larn/create.c
556
x = rnd(MAXX - 2);
games/larn/create.c
579
for (j = 0; j < MAXX; j++)
games/larn/create.c
603
for (x = 0; x < MAXX; x++)
games/larn/create.c
91
for (j = 0; j < MAXX; j++)
games/larn/data.c
120
short hitp[MAXX][MAXY]; /* monster hp on level */
games/larn/data.c
121
short iarg[MAXX][MAXY]; /* arg for the item array */
games/larn/data.c
122
u_char item[MAXX][MAXY]; /* objects in maze if any */
games/larn/data.c
123
u_char know[MAXX][MAXY]; /* 1 or 0 if here before */
games/larn/data.c
124
u_char mitem[MAXX][MAXY]; /* monster item array */
games/larn/data.c
125
u_char moved[MAXX][MAXY]; /* monster movement flags */
games/larn/data.c
126
u_char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst */
games/larn/diag.c
144
for (i = 0; i < MAXX; i++)
games/larn/diag.c
147
if (cell[p * MAXX * MAXY + i * MAXY + j].item == l)
games/larn/diag.c
163
for (j = 0; j < MAXX; j++)
games/larn/diag.c
199
lwrite((char *) &cell[k * MAXX * MAXY], sizeof(struct cel) * MAXY * MAXX);
games/larn/diag.c
263
lrfill((char *) &cell[k * MAXX * MAXY], sizeof(struct cel) * MAXY * MAXX);
games/larn/display.c
244
static int d_xmin = 0, d_xmax = MAXX, d_ymin = 0, d_ymax = MAXY;
games/larn/display.c
250
if (xmin == 0 && xmax == MAXX) { /* clear section of screen as
games/larn/display.c
264
if (xmin <= 0 && xmax == MAXX) { /* draw stuff on right side
games/larn/display.c
282
u_char screen[MAXX][MAXY]; /* template for the screen */
games/larn/display.c
290
if (d_xmin == 0 && d_xmax == MAXX && d_ymin == 0 && d_ymax == MAXY) {
games/larn/display.c
367
d_xmin = 0, d_xmax = MAXX, d_ymin = 0, d_ymax = MAXY; /* for limited screen
games/larn/display.c
397
if (maxx > MAXX - 1)
games/larn/display.c
398
maxx = MAXX - 1;
games/larn/display.c
507
if (kk < 0 || kk >= MAXX || mm < 0 || mm >= MAXY) {
games/larn/display.c
519
for (kk = 0; kk < MAXX; kk++)
games/larn/display.c
578
draws(0, MAXX, 0, number);
games/larn/global.c
234
if (++playerx >= MAXX - 1) {
games/larn/header.h
341
extern u_char item[MAXX][MAXY], iven[], know[MAXX][MAXY];
games/larn/header.h
345
extern u_char *lpnt, moved[MAXX][MAXY], mitem[MAXX][MAXY], monstlevel[];
games/larn/header.h
355
extern u_char screen[MAXX][MAXY], sex;
games/larn/header.h
359
extern u_char splev[], stealth[MAXX][MAXY], wizard;
games/larn/header.h
360
extern short diroffx[], diroffy[], hitflag, hit2flag, hit3flag, hitp[MAXX][MAXY];
games/larn/header.h
361
extern short iarg[MAXX][MAXY], ivenarg[], lasthx, lasthy, lastnum, lastpx,
games/larn/main.c
129
cell = (struct cel *) malloc(sizeof(struct cel) * (MAXLEVEL + MAXVLEVEL) * MAXX * MAXY);
games/larn/main.c
388
draws(0, MAXX, 0, (count > MAXY) ? MAXY : count);
games/larn/main.c
820
if (i >= MAXX)
games/larn/main.c
868
for (j = 0; j < MAXX; j++)
games/larn/main.c
882
for (i = MAXX - 1; i > MAXX - 1 - MAXPOTION; i--)
games/larn/main.c
883
if (strlen(potionname[i - MAXX + MAXPOTION]) > 2) { /* no null items */
games/larn/main.c
885
iarg[i][0] = i - MAXX + MAXPOTION;
games/larn/main.c
891
for (i = MAXY; i < MAXY + MAXX; i++) {
games/larn/main.c
895
for (i = MAXX + MAXY; i < MAXX + MAXY + MAXY; i++) {
games/larn/main.c
896
item[MAXX - 1][i - MAXX - MAXY] = i;
games/larn/main.c
897
iarg[MAXX - 1][i - MAXX - MAXY] = 0;
games/larn/monster.c
1067
if (*x >= MAXX) {
games/larn/monster.c
1068
*x = MAXX - 1;
games/larn/monster.c
1765
if (x >= MAXX - 1)
games/larn/monster.c
1766
x = MAXX - 2;
games/larn/monster.c
1881
for (j = max(1, x - 2); j < min(x + 3, MAXX - 1); j++)
games/larn/monster.c
1914
draws(0, MAXX, 0, MAXY);
games/larn/monster.c
192
if ((y >= 0) && (y <= MAXY - 1) && (x >= 0) && (x <= MAXX - 1))
games/larn/monster.c
426
xh = min(playerx + 1, MAXX - 2);
games/larn/monster.c
581
save = (struct isave *) malloc(sizeof(struct isave) * MAXX * MAXY * 2);
games/larn/monster.c
583
for (i = 0; i < MAXX; i++) { /* save all items and
games/larn/monster.c
606
for (j = rnd(MAXY - 2), i = 1; i < MAXX - 1; i++)
games/larn/monster.c
612
for (trys = 100, i = j = 1; --trys > 0 && item[i][j]; i = rnd(MAXX - 1), j = rnd(MAXY - 1));
games/larn/monster.c
619
for (trys = 100, i = j = 1; --trys > 0 && (item[i][j] == OWALL || mitem[i][j]); i = rnd(MAXX - 1), j = rnd(MAXY - 1));
games/larn/monster.c
627
draws(0, MAXX, 0, MAXY);
games/larn/monster.c
812
if ((x > MAXX - 1) || (y > MAXY - 1) || (x < 0) || (y < 0)) {
games/larn/monster.c
853
if ((x < MAXX - 1) && (y < MAXY - 1) && (x) && (y)) {
games/larn/movem.c
152
if (xl >= MAXX)
games/larn/movem.c
153
xl = MAXX - 1;
games/larn/movem.c
70
if (tmp4 > MAXX)
games/larn/movem.c
71
tmp4 = MAXX;
games/larn/movem.c
80
if (tmp4 > MAXX - 1)
games/larn/movem.c
81
tmp4 = MAXX - 1;
games/larn/object.c
1012
for (j = 0; j < MAXX; j++)
games/larn/object.c
1034
for (j = 0; j < MAXX; j++)
games/larn/object.c
1037
draws(0, MAXX, 0, MAXY);
games/larn/object.c
1125
draws(0, MAXX, 0, MAXY);
games/larn/object.c
313
draws(0, MAXX, 0, MAXY);
games/larn/object.c
347
for (j = 0; j < MAXX; j++) /* put player near
games/larn/object.c
352
j = MAXX;
games/larn/object.c
356
draws(0, MAXX, 0, MAXY);
games/larn/object.c
389
for (j = 0; j < MAXX; j++) /* put player near
games/larn/object.c
394
j = MAXX;
games/larn/object.c
398
draws(0, MAXX, 0, MAXY);
games/larn/object.c
454
draws(0, MAXX, 0, MAXY);
games/larn/object.c
599
draws(0, MAXX, 0, MAXY);
games/larn/object.c
612
draws(0, MAXX, 0, MAXY);
games/larn/object.c
648
playerx = rnd(MAXX - 2);
games/larn/object.c
653
draws(0, MAXX, 0, MAXY);
games/larn/object.c
702
for (j = 0; j < MAXX; j++)
games/larn/object.c
714
for (j = 0; j < MAXX; j++) {
games/larn/object.c
773
for (j = 0; j < MAXX; j++)
games/larn/object.c
829
for (j = 0; j < MAXX; j++)
games/larn/object.c
832
draws(0, MAXX, 0, MAXY); /* potion of forgetfulness */
games/larn/object.c
963
xh = min(playerx + 25, MAXX);
games/larn/savelev.c
21
pcel = &cell[level * MAXX * MAXY]; /* pointer to this level's
games/larn/savelev.c
23
pecel = pcel + MAXX * MAXY; /* pointer to past end of this
games/larn/savelev.c
50
pcel = &cell[level * MAXX * MAXY]; /* pointer to this level's
games/larn/savelev.c
52
pecel = pcel + MAXX * MAXY; /* pointer to past end of this