Symbol: MAXVLEVEL
games/larn/create.c
122
if (k > 1 && (rnd(17) <= 4 || k == MAXLEVEL - 1 || k == MAXLEVEL + MAXVLEVEL - 1)) {
games/larn/create.c
278
if (k != MAXLEVEL + MAXVLEVEL - 1)
games/larn/create.c
322
if ((lv == MAXLEVEL - 1) || (lv == MAXLEVEL + MAXVLEVEL - 1) || rnd(13) == 2) {
games/larn/create.c
326
if (lv == MAXLEVEL - 1 || lv == MAXLEVEL + MAXVLEVEL - 1)
games/larn/create.c
414
if ((j > 0) && (j != MAXLEVEL - 1) && (j != MAXLEVEL + MAXVLEVEL - 1))
games/larn/create.c
436
if ((j != MAXLEVEL - 1) && (j != MAXLEVEL + MAXVLEVEL - 1))
games/larn/data.c
130
u_char beenhere[MAXLEVEL + MAXVLEVEL] = {0}; /* 1 if have been on
games/larn/diag.c
196
lwrite((char *) beenhere, MAXLEVEL + MAXVLEVEL);
games/larn/diag.c
197
for (k = 0; k < MAXLEVEL + MAXVLEVEL; k++)
games/larn/diag.c
260
lrfill((char *) beenhere, MAXLEVEL + MAXVLEVEL);
games/larn/diag.c
261
for (k = 0; k < MAXLEVEL + MAXVLEVEL; k++)
games/larn/diag.c
58
for (j = 0; j < MAXLEVEL + MAXVLEVEL; j++) {
games/larn/main.c
129
cell = (struct cel *) malloc(sizeof(struct cel) * (MAXLEVEL + MAXVLEVEL) * MAXX * MAXY);
games/larn/monster.c
1356
if (cavelevel < 0 || cavelevel > MAXLEVEL + MAXVLEVEL)
games/larn/monster.c
1385
if (level < 0 || level > MAXLEVEL + MAXVLEVEL)
games/larn/monster.c
434
if (level < MAXLEVEL + MAXVLEVEL - 1)
games/larn/monster.c
852
if (level < MAXLEVEL + MAXVLEVEL - 1) /* not on V3 */
games/larn/object.c
1110
else if (level == MAXLEVEL + MAXVLEVEL - 1)
games/larn/object.c
443
if ((level == MAXLEVEL - 1) || (level == MAXLEVEL + MAXVLEVEL - 1)) {
games/larn/object.c
643
if (tmp >= MAXLEVEL + MAXVLEVEL)
games/larn/object.c
644
tmp = MAXLEVEL + MAXVLEVEL - 1;