Symbol: MAXLEVEL
games/hack/hack.bones.c
85
if (dlevel <= 0 || dlevel > MAXLEVEL)
games/hack/hack.do.c
199
if (newlevel > MAXLEVEL)
games/hack/hack.do.c
200
newlevel = MAXLEVEL; /* strange ... */
games/hack/hack.lev.c
79
boolean level_exists[MAXLEVEL + 1];
games/hack/hack.lev.c
94
if (lev >= 0 && lev <= MAXLEVEL)
games/hack/hack.trap.c
498
if (newlevel > MAXLEVEL)
games/hack/hack.trap.c
499
newlevel = MAXLEVEL;
games/hack/hack.unix.c
259
for (i = 1; i <= MAXLEVEL; i++) { /* try to remove all */
games/larn/create.c
122
if (k > 1 && (rnd(17) <= 4 || k == MAXLEVEL - 1 || k == MAXLEVEL + MAXVLEVEL - 1)) {
games/larn/create.c
140
if (k != MAXLEVEL - 1) {
games/larn/create.c
146
if (k < MAXLEVEL) {
games/larn/create.c
165
if (k != MAXLEVEL - 1) {
games/larn/create.c
271
if (k != MAXLEVEL - 1)
games/larn/create.c
278
if (k != MAXLEVEL + MAXVLEVEL - 1)
games/larn/create.c
286
if (k < MAXLEVEL)
games/larn/create.c
322
if ((lv == MAXLEVEL - 1) || (lv == MAXLEVEL + MAXVLEVEL - 1) || rnd(13) == 2) {
games/larn/create.c
326
if (lv == MAXLEVEL - 1 || lv == MAXLEVEL + MAXVLEVEL - 1)
games/larn/create.c
410
if (j == MAXLEVEL)
games/larn/create.c
414
if ((j > 0) && (j != MAXLEVEL - 1) && (j != MAXLEVEL + MAXVLEVEL - 1))
games/larn/create.c
416
if ((j > 1) && (j != MAXLEVEL))
games/larn/create.c
436
if ((j != MAXLEVEL - 1) && (j != MAXLEVEL + MAXVLEVEL - 1))
games/larn/data.c
130
u_char beenhere[MAXLEVEL + MAXVLEVEL] = {0}; /* 1 if have been on
games/larn/diag.c
146
for (p = 0; p < MAXLEVEL; p++)
games/larn/diag.c
196
lwrite((char *) beenhere, MAXLEVEL + MAXVLEVEL);
games/larn/diag.c
197
for (k = 0; k < MAXLEVEL + MAXVLEVEL; k++)
games/larn/diag.c
260
lrfill((char *) beenhere, MAXLEVEL + MAXVLEVEL);
games/larn/diag.c
261
for (k = 0; k < MAXLEVEL + MAXVLEVEL; k++)
games/larn/diag.c
58
for (j = 0; j < MAXLEVEL + MAXVLEVEL; j++) {
games/larn/main.c
129
cell = (struct cel *) malloc(sizeof(struct cel) * (MAXLEVEL + MAXVLEVEL) * MAXX * MAXY);
games/larn/monster.c
1356
if (cavelevel < 0 || cavelevel > MAXLEVEL + MAXVLEVEL)
games/larn/monster.c
1385
if (level < 0 || level > MAXLEVEL + MAXVLEVEL)
games/larn/monster.c
434
if (level < MAXLEVEL + MAXVLEVEL - 1)
games/larn/monster.c
852
if (level < MAXLEVEL + MAXVLEVEL - 1) /* not on V3 */
games/larn/object.c
1108
if (level == MAXLEVEL - 1)
games/larn/object.c
1110
else if (level == MAXLEVEL + MAXVLEVEL - 1)
games/larn/object.c
345
newcavelevel(MAXLEVEL);
games/larn/object.c
443
if ((level == MAXLEVEL - 1) || (level == MAXLEVEL + MAXVLEVEL - 1)) {
games/larn/object.c
635
else if (level < MAXLEVEL) {
games/larn/object.c
637
if (tmp >= MAXLEVEL)
games/larn/object.c
638
tmp = MAXLEVEL - 1;
games/larn/object.c
643
if (tmp >= MAXLEVEL + MAXVLEVEL)
games/larn/object.c
644
tmp = MAXLEVEL + MAXVLEVEL - 1;
games/larn/object.c
645
if (tmp < MAXLEVEL)
games/larn/object.c
646
tmp = MAXLEVEL;
games/tetris/scores.c
212
if (offset64 >= MINLEVEL && offset64 <= MAXLEVEL) {
games/tetris/scores.c
215
} else if (offset60 >= MINLEVEL && offset60 <= MAXLEVEL) {
games/tetris/scores.c
218
} else if (offset56 >= MINLEVEL && offset56 <= MAXLEVEL) {
games/tetris/scores.c
228
if (offset64 >= MINLEVEL && offset64 <= MAXLEVEL) {
games/tetris/scores.c
231
} else if (offset60 >= MINLEVEL && offset60 <= MAXLEVEL) {
games/tetris/scores.c
234
} else if (offset56 >= MINLEVEL && offset56 <= MAXLEVEL) {
games/tetris/scores.c
78
#define NLEVELS (MAXLEVEL + 1)
games/tetris/tetris.c
164
if (level < MINLEVEL || level > MAXLEVEL) {
games/tetris/tetris.c
166
MINLEVEL, MAXLEVEL);