MACE
!((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE ||
setbit(location[position].objects, MACE);
testbit(inven, CHAIN) || testbit(inven, MACE) ||
{164, MACE},
{ "mace", MACE, OBJECT, NULL },
{MACE, 1, WEAPON_SYM, 1, 1},
obj->which_kind = MACE;
case MACE: