LONG_SWORD
otmp->otyp == LONG_SWORD || otmp->otyp == AXE) {
else if (obj->otyp == LONG_SWORD ||
{LONG_SWORD, 0, WEAPON_SYM, 1, 1},
if (weptyp == LONG_SWORD || weptyp == TWO_HANDED_SWORD ||
case LONG_SWORD: