Symbol: LEVEL
crypto/dist/ipsec-tools/src/libipsec/policy_parse.y
142
%token ACTION PROTOCOL MODE LEVEL LEVEL_SPECIFY IPADDRESS PORT
crypto/dist/ipsec-tools/src/libipsec/policy_parse.y
145
%type <num> DIR PRIORITY ACTION PROTOCOL MODE LEVEL
crypto/dist/ipsec-tools/src/libipsec/policy_parse.y
312
: LEVEL {
games/larn/create.c
38
c[LEVEL] = 1; /* player starts at level one */
games/larn/diag.c
346
if (c[LEVEL] == 25 && c[EXPERIENCE] > skill[24]) { /* if patch up lev 25
games/larn/diag.c
52
(long) c[GOLD], (long) c[EXPERIENCE], (long) c[LEVEL], (long) level);
games/larn/display.c
110
if (c[LEVEL] != cbak[LEVEL]) {
games/larn/display.c
112
lprcat(class[c[LEVEL] - 1]);
games/larn/display.c
114
if (c[LEVEL] > 99)
games/larn/display.c
115
botsub(makecode(LEVEL, 40, 18), "%3ld");
games/larn/display.c
117
botsub(makecode(LEVEL, 40, 18), " %-2ld");
games/larn/display.c
503
if (c[LEVEL] < rnd(30))
games/larn/display.c
76
if (c[LEVEL] > 99)
games/larn/display.c
77
lprintf("%3ld", (long) c[LEVEL]);
games/larn/display.c
79
lprintf(" %-2ld", (long) c[LEVEL]);
games/larn/display.c
80
lprintf(" Exp: %-9ld %s\n", (long) c[EXPERIENCE], class[c[LEVEL] - 1]);
games/larn/global.c
103
while (c[EXPERIENCE] < skill[c[LEVEL] - 1]) {
games/larn/global.c
104
if (--c[LEVEL] <= 1)
games/larn/global.c
105
c[LEVEL] = 1; /* down one level */
games/larn/global.c
108
if (c[LEVEL] < 7 - c[HARDGAME])
games/larn/global.c
112
if (i != c[LEVEL]) {
games/larn/global.c
115
lprintf("\nYou went down to level %ld!", (long) c[LEVEL]);
games/larn/global.c
425
if ((limit = 15 + (c[LEVEL] >> 1)) > 26)
games/larn/global.c
47
if (c[LEVEL] < MAXPLEVEL)
games/larn/global.c
48
raiseexperience((long) (skill[c[LEVEL]] - c[EXPERIENCE]));
games/larn/global.c
59
if (c[LEVEL] > 1)
games/larn/global.c
592
if ((limit = 15 + (c[LEVEL] >> 1)) > 26)
games/larn/global.c
60
loseexperience((long) (c[EXPERIENCE] - skill[c[LEVEL] - 1] + 1));
games/larn/global.c
72
i = c[LEVEL];
games/larn/global.c
74
while (c[EXPERIENCE] >= skill[c[LEVEL]] && (c[LEVEL] < MAXPLEVEL)) {
games/larn/global.c
76
c[LEVEL]++;
games/larn/global.c
79
if (c[LEVEL] < 7 - c[HARDGAME])
games/larn/global.c
82
if (c[LEVEL] != i) {
games/larn/global.c
85
lprintf("\nWelcome to level %ld", (long) c[LEVEL]); /* if we changed levels */
games/larn/global.c
99
i = c[LEVEL];
games/larn/main.c
800
if (c[LEVEL] > 9) {
games/larn/monster.c
1129
tmp = monster[monst].armorclass + c[LEVEL] + c[DEXTERITY] +
games/larn/monster.c
301
clev = c[LEVEL];
games/larn/object.c
733
else if ((c[HP] += rnd(20) + 20 + c[LEVEL]) > c[HPMAX])
games/larn/regen.c
44
d[REGENCOUNTER] = 22 + (d[HARDGAME] << 1) - d[LEVEL];
games/larn/regen.c
51
d[ECOUNTER] = 100 + 4 * (d[HARDGAME] - d[LEVEL] - d[ENERGY]);
games/larn/scores.c
693
logg.lev = c[LEVEL];
sys/dev/pckbport/synaptics.c
135
#define DPRINTF(LEVEL, SC, FMT, ARGS...) do \
sys/dev/pckbport/synaptics.c
137
if (synaptics_debug >= LEVEL) { \
tests/net/net/t_unix.c
162
if (getsockopt(s, LEVEL, LOCAL_PEEREID, &cred, &crl) == -1)