Symbol: LEFTS
games/hunt/huntd/answer.c
384
return LEFTS;
games/hunt/huntd/draw.c
149
case LEFTS:
games/hunt/huntd/draw.c
150
see(pp, LEFTS);
games/hunt/huntd/draw.c
161
see(pp, LEFTS);
games/hunt/huntd/draw.c
166
see(pp, LEFTS);
games/hunt/huntd/draw.c
187
case LEFTS:
games/hunt/huntd/draw.c
367
case LEFTS:
games/hunt/huntd/driver.c
783
(void) add_shot(LAVA, y, x, LEFTS, volcano,
games/hunt/huntd/execute.c
102
move_player(pp, LEFTS);
games/hunt/huntd/execute.c
105
turn_player(pp, LEFTS);
games/hunt/huntd/execute.c
204
case LEFTS:
games/hunt/huntd/execute.c
261
case LEFTS:
games/hunt/huntd/execute.c
569
add_shot(obj, y, x, LEFTS, req, NULL, true, pp->p_face);
games/hunt/huntd/expl.c
172
case LEFTS:
games/hunt/huntd/shots.c
1047
case LEFTS:
games/hunt/huntd/shots.c
1050
return (dir == LEFTS);
games/hunt/huntd/shots.c
199
case LEFTS:
games/hunt/huntd/shots.c
229
case LEFTS:
games/hunt/huntd/shots.c
239
bp->b_face = LEFTS;
games/hunt/huntd/shots.c
250
case LEFTS:
games/hunt/huntd/shots.c
257
bp->b_face = LEFTS;
games/hunt/huntd/shots.c
280
bp->b_face = LEFTS;
games/hunt/huntd/shots.c
294
case LEFTS:
games/hunt/huntd/shots.c
431
case LEFTS:
games/hunt/huntd/shots.c
470
bp->b_face = LEFTS;
games/hunt/huntd/shots.c
486
case LEFTS:
games/hunt/huntd/shots.c
539
case LEFTS:
games/hunt/huntd/shots.c
713
case LEFTS:
games/hunt/huntd/shots.c
734
y, x, LEFTS,
games/hunt/huntd/shots.c
767
case LEFTS:
games/hunt/huntd/shots.c
817
case LEFTS:
games/hunt/huntd/shots.c
848
case LEFTS:
games/hunt/huntd/shots.c
920
nbp = create_shot(bp->b_type, bp->b_y, bp->b_x - 1, LEFTS,
games/hunt/include/hunt_common.h
160
#define isplayer(c) (c == LEFTS || c == RIGHT ||\
games/hunt/include/hunt_common.h
163
#define isplayer(c) (c == LEFTS || c == RIGHT ||\