ARMOR_SYM
ARMOR_SYM, prob, delay, 8, ac, can, 0 }
BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM,
{ ARMOR_SYM, doprarm },
case ARMOR_SYM:
case ARMOR_SYM:
case ARMOR_SYM:
let = ARMOR_SYM;
POTION_SYM, ARMOR_SYM, 0
case ARMOR_SYM:
ARMOR_SYM, shkarmors
case ARMOR_SYM:
{LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1},
{RING_MAIL, 0, ARMOR_SYM, 1, 1},
{RING_MAIL, 1, ARMOR_SYM, 1, 1},
{HELMET, 0, ARMOR_SYM, 1, 1},
{SHIELD, 0, ARMOR_SYM, 1, 1},
{PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1},
{STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1},
{ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1},
if (obj->olet == ARMOR_SYM) {