AMULET_LEVEL
if (cur_level >= (AMULET_LEVEL * 2)) {
minus = (float)((AMULET_LEVEL * 2) - cur_level);
if (cur_level >= (AMULET_LEVEL * 2)) {
if (!has_amulet() && (cur_level >= AMULET_LEVEL)) {
if (cur_level > (AMULET_LEVEL + 2)) {
} else if (cur_level <= (AMULET_LEVEL + 2)) {