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HOLE
games/trek/initquad.c
125
Sect[rx][ry] = HOLE;
games/trek/move.c
205
if (Sect[ix][iy] == HOLE) {
games/trek/nova.c
79
Sect[x][y] = HOLE;
games/trek/nova.c
94
case HOLE:
games/trek/torped.c
164
case HOLE: