HOLDS
if (monster->m_flags & HOLDS) {
{(HOLDS|STATIONARY),"5d5",73,'F',91,12,126,80,0,0, FILL},
#define SPECIAL_HIT (RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL)
if ((monster->m_flags & HOLDS) && !levitate) {
if (monster->m_flags & HOLDS) {
if (monster->m_flags & HOLDS) {
FLAMES | IMITATES | CONFUSES | SEEKS_GOLD | HOLDS));
if (monster->m_flags & HOLDS) {