Symbol: HEIGHT
games/hunt/hunt/hunt.c
405
for (i = 0; i < HEIGHT - 4 && i < (int)num; i++) {
games/hunt/hunt/hunt.c
475
move(HEIGHT, 0);
games/hunt/hunt/hunt.c
499
move(HEIGHT, 0);
games/hunt/hunt/hunt.c
577
move(HEIGHT, 0);
games/hunt/hunt/hunt.c
613
move(HEIGHT, 0);
games/hunt/hunt/otto.c
140
STATIC char been_there[HEIGHT][WIDTH2];
games/hunt/hunt/otto.c
337
for (r = row + 1; r < HEIGHT; r++)
games/hunt/hunt/otto.c
348
if (r < HEIGHT)
games/hunt/hunt/otto.c
577
((flbr[FRONT].flags & BEEN) ? 7 : HEIGHT)))
games/hunt/hunt/playit.c
294
move(HEIGHT, 0);
games/hunt/hunt/playit.c
310
move(HEIGHT, 0);
games/hunt/hunt/playit.c
331
move(HEIGHT, 0);
games/hunt/hunt/playit.c
378
move(HEIGHT, 0);
games/hunt/huntd/answer.c
158
cgoto(pp, HEIGHT, 0);
games/hunt/huntd/answer.c
271
for ( ; y < HEIGHT; y++)
games/hunt/huntd/answer.c
277
y = rand_num(HEIGHT - 1) + 1;
games/hunt/huntd/answer.c
318
y = rand_num(HEIGHT - 1) + 1;
games/hunt/huntd/answer.c
328
y = rand_num(HEIGHT - 1) + 1;
games/hunt/huntd/draw.c
353
cgoto(pp, HEIGHT, 0);
games/hunt/huntd/draw.c
55
for (y = 1; y < HEIGHT - 1; y++) {
games/hunt/huntd/draw.c
68
cgoto(pp, HEIGHT - 1, 0);
games/hunt/huntd/draw.c
69
outstr(pp, pp->p_maze[HEIGHT - 1], WIDTH);
games/hunt/huntd/driver.c
521
y = rand_num(HEIGHT - 1) + 1;
games/hunt/huntd/driver.c
686
cgoto(pp, HEIGHT / 2, x);
games/hunt/huntd/driver.c
692
cgoto(pp, HEIGHT / 2 - 1, x);
games/hunt/huntd/driver.c
694
cgoto(pp, HEIGHT / 2 + 1, x);
games/hunt/huntd/driver.c
696
cgoto(pp, HEIGHT, 0);
games/hunt/huntd/driver.c
781
y = rand_num(HEIGHT / 2) + HEIGHT / 4;
games/hunt/huntd/driver.c
795
y = rand_num(HEIGHT / 2) + HEIGHT / 4;
games/hunt/huntd/driver.c
927
cgoto(pp, HEIGHT, 0);
games/hunt/huntd/driver.c
934
cgoto(pp, HEIGHT, 0);
games/hunt/huntd/expl.c
58
if (y < 0 || y >= HEIGHT)
games/hunt/huntd/extern.c
45
char Maze[HEIGHT][WIDTH2]; /* the maze */
games/hunt/huntd/extern.c
46
char Orig_maze[HEIGHT][WIDTH2]; /* the original maze */
games/hunt/huntd/hunt.h
103
char p_maze[HEIGHT][WIDTH2];
games/hunt/huntd/hunt.h
137
extern char Buf[BUFSIZ], Maze[HEIGHT][WIDTH2], Orig_maze[HEIGHT][WIDTH2];
games/hunt/huntd/makemaze.c
155
if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT)
games/hunt/huntd/makemaze.c
171
for (y = 0; y < HEIGHT; y++)
games/hunt/huntd/makemaze.c
179
if (y + 1 < HEIGHT && Maze[y + 1][x] != SPACE)
games/hunt/huntd/makemaze.c
222
while (sp < &Maze[HEIGHT - 1][WIDTH])
games/hunt/huntd/makemaze.c
226
y = rand_num(HEIGHT / 2) * 2 + 1;
games/hunt/huntd/shots.c
592
else if (y > HEIGHT - 2) {
games/hunt/huntd/shots.c
593
y = (HEIGHT - 2) - (y - (HEIGHT - 2));
games/hunt/huntd/shots.c
607
PLUS_DELTA(y, HEIGHT - 2);
games/hunt/huntd/shots.c
693
if (y < 0 || y >= HEIGHT)
games/hunt/huntd/shots.c
956
if (y < 0 || x < 0 || y >= HEIGHT || x >= WIDTH)
games/hunt/include/hunt_common.h
98
#define DBOUND (HEIGHT - 1)
usr.bin/banner/banner.c
135
for (scnhgt = 0; scnhgt++ < HEIGHT+Drop; ) {
usr.bin/banner/banner.c
145
if ((!d && scnhgt > HEIGHT) || (scnhgt <= Drop && d))
usr.bin/banner/banner.h
27
extern const char scnkey_lpd[][HEIGHT];
usr.bin/banner/banner.h
28
extern const char scnkey_def[][HEIGHT];
usr.bin/banner/chset.c
1165
const char scnkey_def[][HEIGHT] =
usr.bin/banner/chset.c
199
const char scnkey_lpd[][HEIGHT] =
usr.sbin/lpr/lpd/lpdchar.c
107
const char scnkey[][HEIGHT] = /* this is relatively easy to modify */
usr.sbin/lpr/lpd/printjob.c
1072
extern const char scnkey[][HEIGHT]; /* in lpdchar.c */
usr.sbin/lpr/lpd/printjob.c
1074
for (scnhgt = 0; scnhgt++ < HEIGHT+DROP; ) {
usr.sbin/lpr/lpd/printjob.c
1079
if ((!d && scnhgt > HEIGHT) || (scnhgt <= DROP && d))