Symbol: HARDGAME
games/larn/create.c
371
if (c[HARDGAME] < 2)
games/larn/create.c
46
if (c[HARDGAME] <= 0) {
games/larn/create.c
473
if (c[HARDGAME] < 3 || (rnd(4) == 3)) {
games/larn/diag.c
85
dam = 16 - c[HARDGAME];
games/larn/global.c
106
tmp = (c[CONSTITUTION] - c[HARDGAME]) >> 1; /* lose hpoints */
games/larn/global.c
108
if (c[LEVEL] < 7 - c[HARDGAME])
games/larn/global.c
75
tmp = (c[CONSTITUTION] - c[HARDGAME]) >> 1;
games/larn/global.c
79
if (c[LEVEL] < 7 - c[HARDGAME])
games/larn/header.h
381
#define newleather() (nlpts[rund(c[HARDGAME]?13:15)])
games/larn/header.h
385
#define newplate() (nplt[rund(c[HARDGAME]?4:12)])
games/larn/header.h
389
#define newsword() (nsw[rund(c[HARDGAME]?6:13)])
games/larn/main.c
933
(long) c[HARDGAME]);
games/larn/monster.c
1133
if ((rnd(20) < tmp - c[HARDGAME]) || (rnd(71) < 5)) {
games/larn/monster.c
1246
bias = (c[HARDGAME]) + 1;
games/larn/monster.c
439
if (c[HARDGAME] < 3) {
games/larn/monster.c
713
i = xx * ((c[WCLASS] >> 1) + c[STRENGTH] + c[STREXTRA] - c[HARDGAME] - 12 + c[MOREDAM]);
games/larn/monster.c
851
if (dam >= 50 + c[HARDGAME]) /* enough damage? */
games/larn/monster.c
876
if (c[HARDGAME] < 3)
games/larn/monster.c
902
dam -= 3 + (c[HARDGAME] >> 1);
games/larn/movem.c
165
if (monster[monst].intelligence > 10 - c[HARDGAME]) { /* if smart monster */
games/larn/regen.c
44
d[REGENCOUNTER] = 22 + (d[HARDGAME] << 1) - d[LEVEL];
games/larn/regen.c
51
d[ECOUNTER] = 100 + 4 * (d[HARDGAME] - d[LEVEL] - d[ENERGY]);
games/larn/scores.c
206
c[HARDGAME] = 0;
games/larn/scores.c
212
c[HARDGAME] = winr[i].hardlev + 1;
games/larn/scores.c
455
score += 100000 * c[HARDGAME]; /* bonus for winning */
games/larn/scores.c
512
if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) {
games/larn/scores.c
515
p->hardlev = c[HARDGAME];
games/larn/scores.c
536
if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) {
games/larn/scores.c
540
p->hardlev = c[HARDGAME];
games/larn/scores.c
675
logg.diff = c[HARDGAME];
games/larn/scores.c
739
lprintf("Score: %ld, Diff: %ld, %s ", (long) c[GOLD], (long) c[HARDGAME], logname);
games/larn/tok.c
140
j = c[HARDGAME];
games/larn/tok.c
144
c[HARDGAME] = hard;
games/larn/tok.c
146
c[HARDGAME] = j;/* set c[HARDGAME] to proper value if
games/larn/tok.c
149
if ((k = c[HARDGAME]) != 0)