FRIENDLY
obj->flags |= FRIENDLY;
else if (curkl->flags & FRIENDLY) {
if (curkl->flags & FRIENDLY) {
curkl->flags &= ~FRIENDLY;
if ((curkl->flags & (CLOAKS|FRIENDLY)) == CLOAKS &&
else if ((curkl->flags & (PIRATE|FRIENDLY)) == PIRATE) {
else if (occupant[y][x]->flags & FRIENDLY)