FLOAT64_DEMANGLE
#define FLOAT64_MANGLE(a) FLOAT64_DEMANGLE(a)
( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) == 0 );
( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) ==
( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) );
( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) !=
( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) );
return (bits32)(FLOAT64_DEMANGLE(a) & LIT64(0x00000000FFFFFFFF));
return (bits32)((FLOAT64_DEMANGLE(a) >> 32) & 0x000FFFFF);
return (int16)((FLOAT64_DEMANGLE(a) >> 52) & 0x7FF);
return (flag)(FLOAT64_DEMANGLE(a) >> 63);
#ifndef FLOAT64_DEMANGLE
( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) == 0 );
( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) ==
( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) );
( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) !=
( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) );
return FLOAT64_DEMANGLE(a) & LIT64( 0x000FFFFFFFFFFFFF );
return (int16)((FLOAT64_DEMANGLE(a) >> 52) & 0x7FF);
return (flag)(FLOAT64_DEMANGLE(a) >> 63);
FLOAT64_DEMANGLE(packFloat64( zSign, 0x7FF, 0 )) -
#ifndef FLOAT64_DEMANGLE