Symbol: FILEDESC
games/fortune/fortune/fortune.c
1020
sum_noprobs(FILEDESC *fp)
games/fortune/fortune/fortune.c
1046
open_fp(FILEDESC *fp)
games/fortune/fortune/fortune.c
1057
open_dat(FILEDESC *fp)
games/fortune/fortune/fortune.c
1069
get_pos(FILEDESC *fp)
games/fortune/fortune/fortune.c
1100
get_tbl(FILEDESC *fp)
games/fortune/fortune/fortune.c
1103
FILEDESC *child;
games/fortune/fortune/fortune.c
1173
print_list(FILEDESC *list, int lev)
games/fortune/fortune/fortune.c
1262
maxlen_in_list(FILEDESC *list)
games/fortune/fortune/fortune.c
1264
FILEDESC *fp;
games/fortune/fortune/fortune.c
1287
matches_in_list(FILEDESC *list)
games/fortune/fortune/fortune.c
1290
FILEDESC *fp;
games/fortune/fortune/fortune.c
138
static FILEDESC *File_list = NULL, /* Head of file list */
games/fortune/fortune/fortune.c
140
static FILEDESC *Fortfile; /* Fortune file to use */
games/fortune/fortune/fortune.c
144
static int add_dir(FILEDESC *);
games/fortune/fortune/fortune.c
146
const char *, const char *, FILEDESC **, FILEDESC **, FILEDESC *);
games/fortune/fortune/fortune.c
147
static void all_forts(FILEDESC *, const char *);
games/fortune/fortune/fortune.c
150
static void display(FILEDESC *);
games/fortune/fortune/fortune.c
156
static void get_pos(FILEDESC *);
games/fortune/fortune/fortune.c
157
static void get_tbl(FILEDESC *);
games/fortune/fortune/fortune.c
164
static FILEDESC *new_fp(void);
games/fortune/fortune/fortune.c
166
static void open_dat(FILEDESC *);
games/fortune/fortune/fortune.c
167
static void open_fp(FILEDESC *);
games/fortune/fortune/fortune.c
168
static FILEDESC *pick_child(FILEDESC *);
games/fortune/fortune/fortune.c
170
static void print_list(FILEDESC *, int);
games/fortune/fortune/fortune.c
171
static void sum_noprobs(FILEDESC *);
games/fortune/fortune/fortune.c
182
static void matches_in_list(FILEDESC *);
games/fortune/fortune/fortune.c
183
static size_t maxlen_in_list(FILEDESC *);
games/fortune/fortune/fortune.c
255
display(FILEDESC *fp)
games/fortune/fortune/fortune.c
447
FILEDESC **head, FILEDESC **tail, FILEDESC *parent)
games/fortune/fortune/fortune.c
449
FILEDESC *fp;
games/fortune/fortune/fortune.c
585
static FILEDESC *
games/fortune/fortune/fortune.c
588
FILEDESC *fp;
games/fortune/fortune/fortune.c
638
all_forts(FILEDESC *fp, const char *offensive)
games/fortune/fortune/fortune.c
641
FILEDESC *scene, *obscene;
games/fortune/fortune/fortune.c
688
add_dir(FILEDESC *fp)
games/fortune/fortune/fortune.c
692
FILEDESC *tailp;
games/fortune/fortune/fortune.c
860
FILEDESC *fp, *last;
games/fortune/fortune/fortune.c
923
FILEDESC *fp;
games/fortune/fortune/fortune.c
983
static FILEDESC *
games/fortune/fortune/fortune.c
984
pick_child(FILEDESC *parent)
games/fortune/fortune/fortune.c
986
FILEDESC *fp;