games/warp/init.c
393
nuke = make_object(Enemy,'&',y,x,0,0,32767L,
games/warp/init.c
452
obj = make_object(Enemy,ch,y,x,0,0,
games/warp/init.c
492
obj = make_object(Enemy,ch,y,x,0,0,
games/warp/move.c
147
case Enemy:
games/warp/move.c
150
else if (temp->type == Enemy)
games/warp/move.c
309
case Enemy:
games/warp/them.c
82
for (curkl = enemies; curkl->type == Enemy; curkl = curkl->next) {
games/warp/weapon.c
40
if (from->type == Enemy ||
games/warp/weapon.c
45
if (from->type != Enemy || !to || to->vely || to->velx) {
games/warp/weapon.c
46
if (from->type != Enemy &&