EFLASHF_LOADED
if ((sc->sc_flags & EFLASHF_LOADED) == 0) {
if ((sc->sc_flags & EFLASHF_LOADED) == 0) {
if ((sc->sc_flags & EFLASHF_LOADED) == 0) {
sc->sc_flags |= EFLASHF_LOADED;
sc->sc_flags &= ~EFLASHF_LOADED;
if ((sc->sc_flags & EFLASHF_LOADED) == 0)