games/larn/action.c
151
c[AGGRAVATE] += 2500;
games/larn/action.c
183
c[AGGRAVATE] += 200;
games/larn/action.c
253
c[AGGRAVATE] += rnd(450);
games/larn/movem.c
48
if (c[AGGRAVATE]) { /* determine window of monsters to move */
games/larn/movem.c
89
if (c[AGGRAVATE] || !c[STEALTH]) { /* who gets moved? split for
games/larn/object.c
267
c[AGGRAVATE] += rnd(400);
games/larn/object.c
908
BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
games/larn/object.c
920
AGGRAVATE, SCAREMONST, STEALTH, AWARENESS, HOLDMONST,
games/larn/object.c
986
c[AGGRAVATE] += 800;
games/larn/regen.c
113
if (d[AGGRAVATE])
games/larn/regen.c
114
--d[AGGRAVATE];