zalloc
stream.zalloc = (alloc_func)0;
if (strm->zalloc == (alloc_func)0) {
strm->zalloc = zcalloc;
strm->zalloc == (alloc_func)0 || strm->zfree == (free_func)0)
def.zalloc = Z_NULL;
inf.zalloc = Z_NULL;
strm.zalloc = Z_NULL;
strm->zalloc = Z_NULL;
strm.zalloc = Z_NULL;
strm.zalloc = Z_NULL;
strm.zalloc = Z_NULL;
strm.zalloc = Z_NULL;
strm.zalloc = Z_NULL;
index->strm.zalloc = Z_NULL;
state->strm.zalloc = Z_NULL;
strm->zalloc = Z_NULL;
if (strm->zalloc == (alloc_func)0) {
strm->zalloc = zcalloc;
if (strm->zalloc == (alloc_func)0) {
strm->zalloc = zcalloc;
strm->zalloc == (alloc_func)0 || strm->zfree == (free_func)0)
c_stream.zalloc = zalloc;
d_stream.zalloc = zalloc;
c_stream.zalloc = zalloc;
d_stream.zalloc = zalloc;
c_stream.zalloc = zalloc;
d_stream.zalloc = zalloc;
c_stream.zalloc = zalloc;
d_stream.zalloc = zalloc;
static alloc_func zalloc = myalloc;
static alloc_func zalloc = (alloc_func)0;
strm->zalloc = mem_alloc;
strm->zalloc = Z_NULL;
gz->strm.zalloc = myalloc;
stream.zalloc = (alloc_func)0;
alloc_func zalloc; /* used to allocate the internal state */
(*((strm)->zalloc))((strm)->opaque, (items), (size))
vnd->sc_comp_stream.zalloc = vnd_alloc;
zs.zalloc = z_alloc;
state->strm.zalloc = zalloc;
state->strm.zalloc = zalloc;
static void *zalloc(void *, u_int items, u_int size);
(*((strm)->zalloc))((strm)->opaque, (items), (size))
if (z->zalloc == Z_NULL)
z->zalloc = zcalloc;
if (strm->zalloc == Z_NULL) {
strm->zalloc = zcalloc;
strm->zalloc == Z_NULL || strm->zfree == Z_NULL) return Z_STREAM_ERROR;
alloc_func zalloc; /* used to allocate the internal state */
zalloc(zone);
zbuf.zalloc = ocf_zalloc;
zbuf.zalloc = ocf_zalloc;
z.zalloc = Z_NULL;
z.zalloc = Z_NULL;
z.zalloc = Z_NULL;
z.zalloc = NULL;
stream.zalloc = NULL;