Symbol: you
games/hack/hack.Decl.c
90
struct you u;
games/hack/hack.h
240
extern struct you u;
games/hack/hack.save.c
124
bwrite(fd, &u, sizeof(struct you));
games/hack/hack.save.c
187
mread(fd, &u, sizeof(struct you));
games/hack/hack.u_init.c
82
static const struct you zerou;
games/snake/snake/snake.c
103
static struct point you;
games/snake/snake/snake.c
238
snrand(&you);
games/snake/snake/snake.c
270
move(you.line + 1, you.col + 1);
games/snake/snake/snake.c
309
repeat = you.col;
games/snake/snake/snake.c
314
repeat = you.col - money.col;
games/snake/snake/snake.c
318
repeat = you.line;
games/snake/snake/snake.c
323
repeat = you.line - money.line;
games/snake/snake/snake.c
327
repeat = ccnt - 1 - you.col;
games/snake/snake/snake.c
332
repeat = money.col - you.col;
games/snake/snake/snake.c
336
repeat = lcnt - 1 - you.line;
games/snake/snake/snake.c
341
repeat = money.line - you.line;
games/snake/snake/snake.c
354
if (you.col > 0) {
games/snake/snake/snake.c
356
pchar(&you, ' ');
games/snake/snake/snake.c
357
you.col--;
games/snake/snake/snake.c
359
(you.col == 0))
games/snake/snake/snake.c
360
pchar(&you, ME);
games/snake/snake/snake.c
369
if (you.col < ccnt - 1) {
games/snake/snake/snake.c
371
pchar(&you, ' ');
games/snake/snake/snake.c
372
you.col++;
games/snake/snake/snake.c
374
(you.col == ccnt - 1))
games/snake/snake/snake.c
375
pchar(&you, ME);
games/snake/snake/snake.c
385
if (you.line > 0) {
games/snake/snake/snake.c
387
pchar(&you, ' ');
games/snake/snake/snake.c
388
you.line--;
games/snake/snake/snake.c
390
(you.line == 0))
games/snake/snake/snake.c
391
pchar(&you, ME);
games/snake/snake/snake.c
402
if (you.line + 1 < lcnt) {
games/snake/snake/snake.c
404
pchar(&you, ' ');
games/snake/snake/snake.c
405
you.line++;
games/snake/snake/snake.c
407
(you.line == lcnt - 1))
games/snake/snake/snake.c
408
pchar(&you, ME);
games/snake/snake/snake.c
413
if (same(&you, &money)) {
games/snake/snake/snake.c
416
pchar(&you, ' ');
games/snake/snake/snake.c
422
(money.col == you.col &&
games/snake/snake/snake.c
423
money.line == you.line));
games/snake/snake/snake.c
428
if (same(&you, &finish)) {
games/snake/snake/snake.c
454
pchar(&you, ME);
games/snake/snake/snake.c
493
if (same(&p, &you))
games/snake/snake/snake.c
607
point(&d, you.col - sp->col, you.line - sp->line);
games/snake/snake/snake.c
668
snrand(&you);
games/snake/snake/snake.c
700
if (you.line < 3) {
games/snake/snake/snake.c
701
mvaddch(1, you.col + 1, '-');
games/snake/snake/snake.c
703
if (you.line > lcnt - 4) {
games/snake/snake/snake.c
704
mvaddch(lcnt, you.col + 1, '_');
games/snake/snake/snake.c
706
if (you.col < 10) {
games/snake/snake/snake.c
707
mvaddch(you.line + 1, 1, '(');
games/snake/snake/snake.c
709
if (you.col > ccnt - 10) {
games/snake/snake/snake.c
710
mvaddch(you.line + 1, ccnt, ')');
games/snake/snake/snake.c
715
pchar(&you, '?');
games/snake/snake/snake.c
718
pchar(&you, ME);
games/snake/snake/snake.c
721
if (you.line < 3) {
games/snake/snake/snake.c
722
point(&p, you.col, 0);
games/snake/snake/snake.c
725
if (you.line > lcnt - 4) {
games/snake/snake/snake.c
726
point(&p, you.col, lcnt - 1);
games/snake/snake/snake.c
729
if (you.col < 10) {
games/snake/snake/snake.c
730
point(&p, 0, you.line);
games/snake/snake/snake.c
733
if (you.col > ccnt - 10) {
games/snake/snake/snake.c
734
point(&p, ccnt - 1, you.line);
games/snake/snake/snake.c
746
point(&p, you.col, you.line);
games/snake/snake/snake.c
747
if ((abs(ps->col - you.col) < (ccnt / 12)) && (you.line != ps->line)) {
games/snake/snake/snake.c
748
if (you.line < ps->line) {
games/snake/snake/snake.c
749
for (p.line = you.line + 1; p.line <= ps->line; p.line++)
games/snake/snake/snake.c
753
for (; p.line > you.line; p.line--)
games/snake/snake/snake.c
756
for (p.line = you.line - 1; p.line >= ps->line; p.line--)
games/snake/snake/snake.c
760
for (; p.line < you.line; p.line++)
games/snake/snake/snake.c
765
if ((abs(ps->line - you.line) < (lcnt/7))
games/snake/snake/snake.c
766
&& (you.col != ps->col)) {
games/snake/snake/snake.c
767
p.line = you.line;
games/snake/snake/snake.c
768
if (you.col < ps->col) {
games/snake/snake/snake.c
769
for (p.col = you.col + 1; p.col <= ps->col; p.col++)
games/snake/snake/snake.c
773
for (; p.col > you.col; p.col--)
games/snake/snake/snake.c
776
for (p.col = you.col - 1; p.col >= ps->col; p.col--)
games/snake/snake/snake.c
780
for (; p.col < you.col; p.col++)
games/snake/snake/snake.c
890
if (same(&snake[i], &you) || same(&tmp, &you)) {
games/snake/snake/snake.c
891
surround(&you);
games/snake/snake/snake.c
946
if ((you.line == 0) && (you.col < 4))
games/snake/snake/snake.c
947
pchar(&you, ME);
games/snake/snake/snake.c
950
if (same(sp, &you)) {
lib/libcurses/PSD.doc/appen.C
102
so you don't have to.
lib/libcurses/PSD.doc/appen.C
64
If you run this program, you will get a demonstration of the character output
lib/libcurses/PSD.doc/appen.C
73
Make sure you understand how this program works as it encompasses most of
lib/libcurses/PSD.doc/appen.C
74
anything you will need to do with the package.
sys/arch/m68k/fpsp/l_fpsp.h
104
* Note that you must still save fp2/fp3 because the FPSP emulation
sys/arch/m68k/fpsp/l_fpsp.h
48
* kernel mode code so they expect the same setup. That is, you
sys/crypto/blowfish/bf_enc.c
74
If you set BF_ROUNDS to some value other than 16 or 20, you will have
sys/dev/raidframe/rf_reconutil.c
260
XXXX IF you use this, you really want to fix the locking in here.
tests/usr.bin/indent/edge_cases.c
59
Begin at the beginning, then continue until you come to the end;