wrtext
wrtext(message); /* print message */
wrtext(contin);
wrtext(message); /* update message without pausing */
wrtext(instr);
wrtext(contin);
wrtext(helpm);
int wrtext(const char *const *);
(void) wrtext(help2);
if ((i = wrtext(moves)) != 0)
if ((i = wrtext(removepiece)) != 0)
if ((i = wrtext(hits)) != 0)
if ((i = wrtext(endgame)) != 0)
if ((i = wrtext(doubl)) != 0)
if ((i = wrtext(stragy)) != 0)
if ((i = wrtext(prog)) != 0)
if ((i = wrtext(lastch)) != 0)
wrtext(hello);
wrtext(list);
i = wrtext(contin);
if ((i = wrtext(intro1)) != 0)
if ((i = wrtext(intro2)) != 0)
wrtext(list);
wrtext(*test[i].com);