writerecord
writerecord(&Player, Fileloc);
writerecord(playerp, loc);
writerecord(&Player, Fileloc); /* write out all our info */
writerecord(&Player, Fileloc); /* update a final time */
writerecord(&Player, Fileloc); /* let foe know what we did */
writerecord(&Other, loc);
writerecord(&Other, loc);
writerecord(&Other, loc);
writerecord(&Player, Fileloc);
writerecord(&Player, Fileloc);
writerecord(&Player, loc);
writerecord(&Player, Fileloc);
writerecord(&Other, loc);
writerecord(playerp, loc);
writerecord(&Player, Fileloc);
void writerecord(struct player *, long);