vanish
vanish(obj, 0, &level_objects);
void vanish(object *, short, object *);
vanish(obj, 0, &rogue.pack);
vanish(weapon, 1, &rogue.pack);
vanish(obj, 1, &rogue.pack);
vanish(obj, (obj->which_kind != SLEEP), &rogue.pack);
vanish(obj, 1, &rogue.pack);