uint16
UTEMPLATE(uint16, uint16_t)
TEMPLATE(uint16, uint16_t)
TEMPLATE(uint16, uint16_t)
UTEMPLATE(uint16, uint16_t)
TEMPLATE(uint16, uint16_t, 0, UINT16_MAX)
static const uint16 floatx80QIn[ floatx80NumQIn ] = {
static const uint16 floatx80QOut[ floatx80NumQOut ] = {
static const uint16 floatx80QInfWeightMasks[ floatx80NumQInfWeightMasks ] = {
static const uint16 floatx80QInfWeightOffsets[ floatx80NumQInfWeightMasks ] = {
z.high |= ( (uint16) ( randomUint8() & 1 ) )<<15;
z.high |= ( (uint16) ( randomUint8() & 1 ) )<<15;
tf->tf_pc, *((uint16 *)(tf->tf_pc & ~1)),
*((uint16 *)((tf->tf_pc + 2) & ~1)));
tf->tf_pc, *((uint16 *)(tf->tf_pc & ~1)),
*((uint16 *)((tf->tf_pc + 2) & ~1)));
uint16 code[256];
h->code[k++] = (uint16) (code++);
uint16 fast[1 << ZFAST_BITS];
uint16 firstcode[16];
uint16 firstsymbol[16];
uint16 value[288];
z->firstcode[i] = (uint16) code;
z->firstsymbol[i] = (uint16) k;
z->value[c] = (uint16)i;
z->fast[m] = (uint16) c;
static void stbi_out_gif_code(stbi_gif *g, uint16 code)
stbi_out_gif_code(g, (uint16) code);