Symbol: testbit
games/battlestar/battlestar.c
81
if (!notes[CANTSEE] || testbit(inven, LAMPON) ||
games/battlestar/battlestar.c
82
testbit(location[position].objects, LAMPON)) {
games/battlestar/command1.c
146
if ((testbit(inven, TALISMAN) || testbit(wear, TALISMAN)) &&
games/battlestar/command1.c
147
(testbit(inven, MEDALION) || testbit(wear, MEDALION)) &&
games/battlestar/command1.c
148
(testbit(inven, AMULET) || testbit(wear, AMULET))) {
games/battlestar/command1.c
153
if (testbit(location[position].objects, ELF)) {
games/battlestar/command1.c
157
if (testbit(location[position].objects, DARK)) {
games/battlestar/command1.c
161
if (testbit(location[position].objects, WOODSMAN)) {
games/battlestar/command1.c
181
if (testbit(location[position].objects, GIRL))
games/battlestar/command1.c
198
if (testbit(location[position].objects, CYLON)) {
games/battlestar/command1.c
259
(testbit(location[position].objects, LAND) && fuel <= 0)) {
games/battlestar/command1.c
50
testbit(location[position].objects, LAND) ||
games/battlestar/command2.c
140
if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) &&
games/battlestar/command2.c
143
if (testbit(inven, MEDALION)) {
games/battlestar/command2.c
167
else if (wordvalue[wordnumber] == COMPASS && testbit(inven, COMPASS))
games/battlestar/command2.c
186
n == HALBERD) && testbit(inven, n)) && n < NUMOFOBJECTS;
games/battlestar/command2.c
189
if (testbit(inven, LASER)) {
games/battlestar/command2.c
221
if (testbit(location[position].objects, BATHGOD)) {
games/battlestar/command2.c
229
if (testbit(location[position].objects,
games/battlestar/command2.c
247
if (testbit(location[position].objects, TIMER)) {
games/battlestar/command2.c
257
if (testbit(location[position].objects, NATIVE)) {
games/battlestar/command2.c
268
if (testbit(location[position].objects, MAN)) {
games/battlestar/command2.c
296
(testbit(location[position].objects, wordvalue[wordnumber])
games/battlestar/command2.c
298
testbit(location[position].objects, BATHGOD)))) {
games/battlestar/command2.c
304
if (testbit(location[position].objects, BATHGOD)) {
games/battlestar/command2.c
85
if (testbit(inven, value)) {
games/battlestar/command2.c
94
if (testbit(wear, value)) {
games/battlestar/command3.c
112
if (testbit(inven, SHOVEL)) {
games/battlestar/command3.c
118
(testbit(location[position].objects, value) ||
games/battlestar/command3.c
123
if (testbit(inven, MAID) ||
games/battlestar/command3.c
124
testbit(location[position].objects, MAID))
games/battlestar/command3.c
126
if (testbit(inven, DEADWOOD) ||
games/battlestar/command3.c
127
testbit(location[position].objects,
games/battlestar/command3.c
130
if (testbit(inven, DEADGOD) ||
games/battlestar/command3.c
131
testbit(location[position].objects,
games/battlestar/command3.c
134
if (testbit(inven, DEADTIME) ||
games/battlestar/command3.c
135
testbit(location[position].objects,
games/battlestar/command3.c
138
if (testbit(inven, DEADNATIVE) ||
games/battlestar/command3.c
139
testbit(location[position].objects,
games/battlestar/command3.c
163
(testbit(inven, value) ||
games/battlestar/command3.c
164
testbit(location[position].objects, value))) {
games/battlestar/command3.c
166
if (testbit(inven, value)) {
games/battlestar/command3.c
193
if (testbit(inven, POTION)) {
games/battlestar/command3.c
216
if (!testbit(inven, LASER))
games/battlestar/command3.c
224
if (testbit(location[position].objects, value)) {
games/battlestar/command3.c
277
if (testbit(location[position].objects,
games/battlestar/command3.c
293
if (testbit(location[position].objects,
games/battlestar/command3.c
318
if (testbit(location[position].objects,
games/battlestar/command3.c
333
if (testbit(location[position].objects, MAN)) {
games/battlestar/command3.c
343
if (testbit(location[position].objects,
games/battlestar/command3.c
46
if (testbit(inven, SHOVEL)) {
games/battlestar/command3.c
98
if (testbit(inven, n)) {
games/battlestar/command4.c
101
if (testbit(from, SWORD)) {
games/battlestar/command4.c
105
if (testbit(from, TWO_HANDED)) {
games/battlestar/command4.c
115
if (testbit(from, MAID)) {
games/battlestar/command4.c
119
} else if (testbit(from, DEADWOOD)) {
games/battlestar/command4.c
123
} else if (testbit(from, DEADNATIVE)) {
games/battlestar/command4.c
128
if (testbit(from, DEADGOD)) {
games/battlestar/command4.c
141
if (testbit(location[position].objects, AMULET)) {
games/battlestar/command4.c
158
if (testbit(location[position].objects, MEDALION)) {
games/battlestar/command4.c
170
if (testbit(location[position].objects, TALISMAN)) {
games/battlestar/command4.c
178
if (testbit(location[position].objects, BATHGOD) &&
games/battlestar/command4.c
179
(testbit(wear, AMULET) || testbit(inven, AMULET))) {
games/battlestar/command4.c
195
if (!testbit(location[position].objects,
games/battlestar/command4.c
251
testbit(location[position].objects, value)) {
games/battlestar/command4.c
283
testbit(location[position].objects,
games/battlestar/command4.c
313
if (testbit(inven, MAID) ||
games/battlestar/command4.c
314
testbit(location[position].objects, MAID))
games/battlestar/command4.c
316
else if (testbit(inven, DEADWOOD) ||
games/battlestar/command4.c
317
testbit(location[position].objects, DEADWOOD))
games/battlestar/command4.c
319
else if (testbit(inven, DEADGOD) ||
games/battlestar/command4.c
320
testbit(location[position].objects, DEADGOD))
games/battlestar/command4.c
322
else if (testbit(inven, DEADTIME) ||
games/battlestar/command4.c
323
testbit(location[position].objects, DEADTIME))
games/battlestar/command4.c
325
else if (testbit(inven, DEADNATIVE) ||
games/battlestar/command4.c
326
testbit(location[position].objects, DEADNATIVE))
games/battlestar/command4.c
341
if (testbit(inven, value)) {
games/battlestar/command4.c
367
if (testbit(location[position].objects,
games/battlestar/command4.c
374
} else if (testbit(location[position].objects,
games/battlestar/command4.c
377
else if (testbit(wear, value))
games/battlestar/command4.c
440
if (testbit(inven, value) &&
games/battlestar/command4.c
442
testbit(inven, KNIFE)) {
games/battlestar/command4.c
451
} else if (!testbit(inven, value)) {
games/battlestar/command4.c
454
} else if (!testbit(inven, KNIFE))
games/battlestar/command4.c
62
if ((testbit(from, value) || wiz || tempwiz) &&
games/battlestar/command4.c
63
heavy && bulky && !testbit(inven, value)) {
games/battlestar/command4.c
68
if (testbit(from, value))
games/battlestar/command4.c
75
} else if (testbit(inven, value))
games/battlestar/command4.c
79
else if (!testbit(from, value))
games/battlestar/command5.c
107
if ((testbit(location[position].objects, BATHGOD) ||
games/battlestar/command5.c
108
testbit(location[position].objects, NORMGOD)) &&
games/battlestar/command5.c
159
if (testbit(location[position].objects,
games/battlestar/command5.c
216
while (!testbit(inven, n))
games/battlestar/command5.c
340
if (person && testbit(location[position].objects, person)) {
games/battlestar/command5.c
351
if (result != -1 && (testbit(location[position].objects, obj) ||
games/battlestar/command5.c
50
&& testbit(location[position].objects, BATHGOD)) {
games/battlestar/command5.c
56
if (testbit(location[position].objects,
games/battlestar/command6.c
185
if (testbit(location[position].objects, CAR)) {
games/battlestar/command6.c
203
if (testbit(location[position].objects, HORSE)) {
games/battlestar/command6.c
231
if (testbit(inven, MATCHES) && matchcount) {
games/battlestar/command6.c
49
if (testbit(location[position].objects, VIPER) && !notes[CANTLAUNCH]) {
games/battlestar/command6.c
71
if (notes[LAUNCHED] && testbit(location[position].objects, LAND) &&
games/battlestar/command7.c
196
if (testbit(inven, AMULET) || testbit(wear, AMULET)) {
games/battlestar/command7.c
198
if (testbit(inven, MEDALION) ||
games/battlestar/command7.c
199
testbit(wear, MEDALION)) {
games/battlestar/command7.c
211
if (testbit(inven, AMULET)) {
games/battlestar/command7.c
245
if (testbit(inven, LASER)) {
games/battlestar/command7.c
287
hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) -
games/battlestar/command7.c
288
(testbit(wear, MAIL) != 0) - (testbit(wear, HELM) != 0);
games/battlestar/command7.c
289
hurt += (testbit(wear, AMULET) != 0) +
games/battlestar/command7.c
290
(testbit(wear, MEDALION) != 0) + (testbit(wear, TALISMAN) != 0);
games/battlestar/command7.c
73
if (testbit(inven, TWO_HANDED))
games/battlestar/command7.c
76
else if (testbit(inven, SWORD) || testbit(inven, BROAD))
games/battlestar/command7.c
80
else if (testbit(inven, KNIFE) || testbit(inven, MALLET) ||
games/battlestar/command7.c
81
testbit(inven, CHAIN) || testbit(inven, MACE) ||
games/battlestar/command7.c
82
testbit(inven, HALBERD))
games/battlestar/cypher.c
124
if (testbit(location[position].objects,
games/battlestar/cypher.c
144
if (testbit(location[position].objects,
games/battlestar/cypher.c
195
if (testbit(inven, n)) {
games/battlestar/cypher.c
216
if (testbit(inven, n) ||
games/battlestar/cypher.c
217
(testbit(location[position].objects, n) && objsht[n])) {
games/battlestar/cypher.c
237
if (testbit(wear, n)) {
games/battlestar/cypher.c
255
if (testbit(wear, n)) {
games/battlestar/cypher.c
273
if (testbit(location[position].objects,
games/battlestar/cypher.c
292
if (testbit(inven, n)) {
games/battlestar/cypher.c
310
if (testbit(inven, n)) {
games/battlestar/cypher.c
330
if (testbit(inven, n))
games/battlestar/cypher.c
357
if (testbit(wear, n))
games/battlestar/cypher.c
384
if (testbit(inven, n)) {
games/battlestar/cypher.c
397
if (!notes[CANTSEE] || testbit(inven, LAMPON) ||
games/battlestar/cypher.c
398
testbit(location[position].objects, LAMPON)
games/battlestar/misc.c
62
if (testbit(array, n))
games/battlestar/room.c
75
if (testbit(p, n) && objdes[n])