take_from_pack
take_from_pack(monster, &level_monsters);
take_from_pack(obj, &level_objects);
take_from_pack(obj, &level_objects);
take_from_pack(obj, &rogue.pack);
void take_from_pack(object *, object *);
take_from_pack(monster, &level_monsters);
take_from_pack(obj, pack);