Symbol: systemname
games/trek/abandon.c
95
printf("Crew beams down to planet %s\n", systemname(q));
games/trek/computer.c
279
Systemname[e->systemname],
games/trek/damage.c
89
if (e->evcode != E_FIXDV || e->systemname != dev)
games/trek/damaged.c
63
if (e->systemname == d)
games/trek/dcrept.c
92
Device[e->systemname].name, x * m1 + 0.005,
games/trek/dumpssradio.c
65
systemname(&Quad[e->x][e->y]), e->x, e->y);
games/trek/dumpssradio.c
81
systemname(&Quad[e->x][e->y]), e->x, e->y);
games/trek/events.c
127
xdate, e->evcode, e->x, e->y, e->systemname);
games/trek/events.c
303
Systemname[e->systemname], ix, iy);
games/trek/events.c
318
q->qsystemname = e->systemname;
games/trek/events.c
324
e->x, e->y, e->systemname);
games/trek/events.c
330
Systemname[e->systemname]);
games/trek/events.c
342
q->qsystemname = e->systemname;
games/trek/events.c
421
i = e->systemname;
games/trek/kill.c
161
name = systemname(q);
games/trek/kill.c
176
Systemname[e->systemname]);
games/trek/kill.c
218
Systemname[e->systemname], x, y);
games/trek/kill.c
219
q->qsystemname = e->systemname;
games/trek/schedule.c
108
e->evcode, e->x, e->y, e->systemname, date);
games/trek/schedule.c
130
e->evcode, e->date, e->x, e->y, e->systemname);
games/trek/schedule.c
80
e->systemname = z;
games/trek/srscan.c
182
printf("Starsystem %s\n", systemname(q));
games/trek/systemname.c
65
i = Event[i & Q_SYSTEM].systemname;
games/trek/trek.h
155
unsigned char systemname; /* starsystem name */
games/trek/trek.h
505
const char *systemname(const struct quad *);