stoc
const char *stoc(spot_index);
fprintf(fp, "%s\n", stoc(game.moves[m]));
stoc(curmove));
stoc(pickmove(color)));
debuglog("%s", stoc(game.moves[m]));
fprintf(fp, "%s", stoc(game.moves[m]));
fprintf(fp, " %s\n", stoc(game.moves[m]));
stoc(s1), pdir[r1], stoc(s2), pdir[r2],
debuglog("V %s %x/%d %d %x/%d %d %d %x", stoc(s),
debuglog("FB %s %x %x %x %x", stoc(s),
debuglog("FW %s %x %x %x %x", stoc(s),
debuglog("sortc: %s%c l%u", stoc(fcbp->c_vertex),
stoc((*cpp)->c_vertex), pdir[(*cpp)->c_dir]);
stoc((*cpp)->c_vertex),
stoc((*cpp)->c_vertex),
stoc(s),
stoc(tcbp->c_vertex), pdir[tcbp->c_dir], cbp->c_flags);
stoc(cbp->c_vertex), pdir[cbp->c_dir]);
stoc(bs),
stoc(ws),
stoc((spot_index)(sp - board)));
stoc((spot_index)(sp - board)),