games/monop/cards.c
314
if (op->sqr->type == PRPTY) {
games/monop/cards.c
315
if (op->sqr->desc->houses == 5)
games/monop/cards.c
318
num_h += op->sqr->desc->houses;
games/monop/houses.c
231
if (op->sqr->type == PRPTY && op->sqr->desc->monop) {
games/monop/houses.c
232
mp = op->sqr->desc->mon_desc;
games/monop/houses.c
237
if (!good && op->sqr->desc->houses != 0)
games/monop/houses.c
239
while (op->next && op->sqr->desc->mon_desc == mp
games/monop/houses.c
71
for (op = cur_p->own_list; op && op->sqr->type != PRPTY; op = op->next)
games/monop/houses.c
74
if (op->sqr->desc->monop) {
games/monop/houses.c
75
mp = op->sqr->desc->mon_desc;
games/monop/houses.c
80
if (op->sqr->desc->morg)
games/monop/houses.c
82
if (op->sqr->desc->houses != 5)
games/monop/misc.c
140
printf("op->sqr->type = %d\n", op->sqr->type);
games/monop/misc.c
142
switch (op->sqr->type) {
games/monop/misc.c
147
for (num = 0; op && op->sqr->type == UTIL;
games/monop/misc.c
159
for (num = 0; op && op->sqr->type == RR;
games/monop/misc.c
164
"op->sqr->type = %d\n", op, op->sqr,
games/monop/misc.c
165
op->sqr->type);
games/monop/misc.c
178
orig = op->sqr->desc->mon_desc;
games/monop/misc.c
181
while (op && op->sqr->desc->mon_desc == orig) {
games/monop/misc.c
205
orig_op->sqr->type);
games/monop/misc.c
209
orig_op->sqr->desc);
games/monop/misc.c
214
op->sqr->type);
games/monop/misc.c
217
op->sqr->desc);
games/monop/monop.h
110
SQUARE *sqr; /* pointer to square */
games/monop/morg.c
123
if (!op->sqr->desc->morg) {
games/monop/morg.c
124
if (op->sqr->type == PRPTY && op->sqr->desc->houses)
games/monop/morg.c
127
names[num_good] = op->sqr->name;
games/monop/morg.c
128
square[num_good++] = sqnum(op->sqr);
games/monop/morg.c
190
if (op->sqr->desc->morg) {
games/monop/morg.c
191
names[num_good] = op->sqr->name;
games/monop/morg.c
192
square[num_good++] = sqnum(op->sqr);
games/monop/print.c
194
printsq(sqnum(op->sqr), TRUE);
games/monop/prop.c
112
if (op->sqr == &board[op_sqr])
games/monop/prop.c
133
int sqr;
games/monop/prop.c
135
sqr = sqnum(sqp);
games/monop/prop.c
142
if (sqr == 12)
games/monop/prop.c
147
return 4 + sqr/10;
games/monop/prop.c
218
if (op->sqr->type == PRPTY && op->sqr->desc->monop)
games/monop/prop.c
219
worth += op->sqr->desc->mon_desc->h_cost * 50 *
games/monop/prop.c
220
op->sqr->desc->houses;
games/monop/prop.c
221
worth += op->sqr->cost;
games/monop/prop.c
72
op->sqr = &board[op_sqr];
games/monop/prop.c
73
val = value(op->sqr);
games/monop/prop.c
75
for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
games/monop/prop.c
76
if (val == value(tp->sqr)) {
games/monop/trade.c
134
add_list(pn, &(tp->prop_list), sqnum(op->sqr));
games/monop/trade.c
165
plist[i++] = op->sqr->name;
games/monop/trade.c
194
putchar('\t'), printsq(sqnum(op->sqr), TRUE);
games/monop/trade.c
229
add_list(to->trader, &(pl_to->own_list), sqnum(op->sqr));
games/monop/trade.c
230
op->sqr->owner = to->trader;
games/monop/trade.c
231
del_list(from->trader, &(pl_fr->own_list), sqnum(op->sqr));
games/monop/trade.c
299
sqp = op->sqr;