Symbol: shield
games/trek/abandon.c
108
Param.shield = Ship.shield = 1250;
games/trek/attack.c
129
propor = Ship.shield;
games/trek/attack.c
130
propor /= Param.shield;
games/trek/attack.c
132
if (shldabsb > Ship.shield)
games/trek/attack.c
133
shldabsb = Ship.shield;
games/trek/attack.c
134
Ship.shield -= shldabsb;
games/trek/dock.c
94
Ship.shield = Param.shield;
games/trek/events.c
474
Ship.shield += (Param.shield - Ship.shield) * rtime;
games/trek/initquad.c
85
shield(1);
games/trek/nova.c
118
if (Ship.shield >= se) {
games/trek/nova.c
119
Ship.shield -= se;
games/trek/nova.c
122
se -= Ship.shield;
games/trek/nova.c
123
Ship.shield = 0;
games/trek/play.c
64
{ "cl", "oak", shield, -1 },
games/trek/play.c
77
{ "sh", "ield", shield, 0 },
games/trek/setup.c
129
Param.shield = Ship.shield = 1500;
games/trek/srscan.c
141
percent = 100.0 * Ship.shield / Param.shield;
games/trek/torped.c
243
r = Ship.shield;
games/trek/torped.c
244
r = 1.0 + r / Param.shield;
games/trek/trek.h
223
int shield; /* energy in shields */
games/trek/trek.h
281
int shield; /* energy in shields */
games/trek/trek.h
496
void shield(int);
sys/kern/subr_interrupt.c
102
} else if (shield == SET_NOINTR_SHIELD) {
sys/kern/subr_interrupt.c
108
interrupt_shield_xcall(ci, (void *)(intptr_t)shield);
sys/kern/subr_interrupt.c
112
(void *)(intptr_t)shield, ci);
sys/kern/subr_interrupt.c
69
int s, shield;
sys/kern/subr_interrupt.c
72
shield = (int)(intptr_t)arg2;
sys/kern/subr_interrupt.c
76
if (shield == UNSET_NOINTR_SHIELD)
sys/kern/subr_interrupt.c
78
else if (shield == SET_NOINTR_SHIELD)
sys/kern/subr_interrupt.c
87
interrupt_shield(u_int cpu_idx, int shield)
sys/kern/subr_interrupt.c
99
if (shield == UNSET_NOINTR_SHIELD) {