games/sail/extern.h
349
int sgetch(const char *, struct ship *, int);
games/sail/pl_2.c
108
switch (sgetch("~ ", (struct ship *)0, 0)) {
games/sail/pl_3.c
104
switch (sgetch("Aim for hull or rigging? ",
games/sail/pl_3.c
117
if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
games/sail/pl_3.c
228
switch (sgetch("Attempt to grapple or ungrapple $$: ",
games/sail/pl_3.c
266
if (sgetch("Attempt to unfoul with the $$? ", to, 1) != 'y')
games/sail/pl_4.c
57
if (sgetch("Increase to Full sails? ",
games/sail/pl_4.c
63
if (sgetch("Reduce to Battle sails? ",
games/sail/pl_5.c
191
c = sgetch("How many more to board the $$? ",
games/sail/pl_5.c
195
c = sgetch("Crew sections to board the $$ (3 max) ?",
games/sail/pl_5.c
201
c = sgetch("How many sections to repel boarders? ",
games/sail/pl_6.c
157
c = sgetch("Load which broadside (left or right)? ",
games/sail/pl_6.c
165
c = sgetch("Reload with (round, double, chain, grape)? ",
games/sail/pl_6.c
62
c = sgetch("Repair (hull, guns, rigging)? ", (struct ship *)0, 1);