games/warp/init.c
337
setimage(obj,'@');
games/warp/move.c
562
setimage(curobj, ch);
games/warp/move.c
602
setimage(curobj, ch);
games/warp/them.c
289
setimage(curkl, curkl->flags & PIRATE ? 'P' : 'R');
games/warp/them.c
71
setimage(obj, (obj->velx *= -1) < 0 ? '>' : '<');
games/warp/them.c
86
setimage(curkl, ' ');
games/warp/us.c
118
setimage(ent, ch);
games/warp/us.c
143
setimage(ent, ch);
games/warp/us.c
49
setimage(ent, ch);
games/warp/weapon.c
159
setimage(obj,
games/warp/weapon.c
186
setimage(obj,
games/warp/weapon.c
671
setimage(tractee, (tractee->velx *= -1) < 0 ? '>' : '<');