Symbol: sendcom
games/hunt/huntd/answer.c
166
sendcom(pp, REFRESH);
games/hunt/huntd/answer.c
167
sendcom(pp, READY, 0);
games/hunt/huntd/answer.c
246
sendcom(pp, REFRESH);
games/hunt/huntd/answer.c
247
sendcom(pp, READY, 0);
games/hunt/huntd/answer.c
370
sendcom(newpp, REFRESH);
games/hunt/huntd/answer.c
371
sendcom(newpp, READY, 0);
games/hunt/huntd/driver.c
324
sendcom(pp, READY, pp->p_nexec);
games/hunt/huntd/driver.c
331
sendcom(pp, READY, pp->p_nexec);
games/hunt/huntd/driver.c
804
sendcom(pp, ENDWIN);
games/hunt/huntd/driver.c
843
sendcom(pp, ENDWIN);
games/hunt/huntd/driver.c
928
sendcom(pp, ENDWIN);
games/hunt/huntd/driver.c
935
sendcom(pp, ENDWIN);
games/hunt/huntd/execute.c
266
sendcom(pp, BELL);
games/hunt/huntd/execute.c
374
sendcom(pp, REFRESH);
games/hunt/huntd/execute.c
377
sendcom(pp, REFRESH);
games/hunt/huntd/execute.c
421
sendcom(pp, REFRESH);
games/hunt/huntd/execute.c
424
sendcom(pp, REFRESH);
games/hunt/huntd/execute.c
63
sendcom(pp, REDRAW);
games/hunt/huntd/execute.c
87
sendcom(pp, REDRAW);
games/hunt/huntd/execute.c
99
sendcom(pp, REDRAW);
games/hunt/huntd/hunt.h
210
void sendcom(PLAYER *, int, ...);
games/hunt/huntd/shots.c
169
sendcom(pp, REFRESH); /* Flush out the explosions */
games/hunt/huntd/shots.c
171
sendcom(pp, REFRESH);
games/hunt/huntd/shots.c
175
sendcom(pp, REFRESH);
games/hunt/huntd/terminal.c
104
sendcom(pp, CLRTOEOL);
games/hunt/huntd/terminal.c
115
sendcom(pp, REFRESH);
games/hunt/huntd/terminal.c
52
sendcom(pp, MOVE, y, x);
games/hunt/huntd/terminal.c
92
sendcom(pp, CLEAR);