sendcom
sendcom(pp, REFRESH);
sendcom(pp, READY, 0);
sendcom(pp, REFRESH);
sendcom(pp, READY, 0);
sendcom(newpp, REFRESH);
sendcom(newpp, READY, 0);
sendcom(pp, READY, pp->p_nexec);
sendcom(pp, READY, pp->p_nexec);
sendcom(pp, ENDWIN);
sendcom(pp, ENDWIN);
sendcom(pp, ENDWIN);
sendcom(pp, ENDWIN);
sendcom(pp, BELL);
sendcom(pp, REFRESH);
sendcom(pp, REFRESH);
sendcom(pp, REFRESH);
sendcom(pp, REFRESH);
sendcom(pp, REDRAW);
sendcom(pp, REDRAW);
sendcom(pp, REDRAW);
void sendcom(PLAYER *, int, ...);
sendcom(pp, REFRESH); /* Flush out the explosions */
sendcom(pp, REFRESH);
sendcom(pp, REFRESH);
sendcom(pp, CLRTOEOL);
sendcom(pp, REFRESH);
sendcom(pp, MOVE, y, x);
sendcom(pp, CLEAR);