sbuf_addstr
static void sbuf_addstr(struct sbuf *s, const char *str);
sbuf_addstr(s, "an ");
sbuf_addstr(s, name_of(obj));
sbuf_addstr(s, "called ");
sbuf_addstr(s, id_table[obj->which_kind].title);
sbuf_addstr(&db, item_name);
sbuf_addstr(&db, "entitled: ");
sbuf_addstr(&db, id_table[obj->which_kind].title);
sbuf_addstr(&db, item_name);
sbuf_addstr(&db, id_table[obj->which_kind].real);
sbuf_addstr(&db, id_table[obj->which_kind].title);
sbuf_addstr(&db, item_name);
sbuf_addstr(&db, item_name);
sbuf_addstr(&db, id_table[obj->which_kind].real);
sbuf_addstr(&db, id_table[obj->which_kind].title);
sbuf_addstr(&db, item_name);
sbuf_addstr(&db, item_name);
sbuf_addstr(&db, id_table[obj->which_kind].real);
sbuf_addstr(&db, id_table[obj->which_kind].title);
sbuf_addstr(&db, item_name);
sbuf_addstr(&db, item_name);
sbuf_addstr(&db, id_table[obj->which_kind].real);
sbuf_addstr(&db, id_table[obj->which_kind].title);
sbuf_addstr(&db, name_of(obj));
sbuf_addstr(&db, "in hand");
sbuf_addstr(&db, "being worn");
sbuf_addstr(&db, "on left hand");
sbuf_addstr(&db, "on right hand");