Symbol: sbuf_addstr
games/rogue/inventory.c
472
static void sbuf_addstr(struct sbuf *s, const char *str);
games/rogue/inventory.c
512
sbuf_addstr(s, "an ");
games/rogue/inventory.c
525
sbuf_addstr(s, name_of(obj));
games/rogue/inventory.c
526
sbuf_addstr(s, "called ");
games/rogue/inventory.c
527
sbuf_addstr(s, id_table[obj->which_kind].title);
games/rogue/inventory.c
581
sbuf_addstr(&db, item_name);
games/rogue/inventory.c
582
sbuf_addstr(&db, "entitled: ");
games/rogue/inventory.c
583
sbuf_addstr(&db, id_table[obj->which_kind].title);
games/rogue/inventory.c
587
sbuf_addstr(&db, item_name);
games/rogue/inventory.c
588
sbuf_addstr(&db, id_table[obj->which_kind].real);
games/rogue/inventory.c
594
sbuf_addstr(&db, id_table[obj->which_kind].title);
games/rogue/inventory.c
595
sbuf_addstr(&db, item_name);
games/rogue/inventory.c
599
sbuf_addstr(&db, item_name);
games/rogue/inventory.c
600
sbuf_addstr(&db, id_table[obj->which_kind].real);
games/rogue/inventory.c
606
sbuf_addstr(&db, id_table[obj->which_kind].title);
games/rogue/inventory.c
607
sbuf_addstr(&db, item_name);
games/rogue/inventory.c
611
sbuf_addstr(&db, item_name);
games/rogue/inventory.c
612
sbuf_addstr(&db, id_table[obj->which_kind].real);
games/rogue/inventory.c
621
sbuf_addstr(&db, id_table[obj->which_kind].title);
games/rogue/inventory.c
622
sbuf_addstr(&db, item_name);
games/rogue/inventory.c
631
sbuf_addstr(&db, item_name);
games/rogue/inventory.c
632
sbuf_addstr(&db, id_table[obj->which_kind].real);
games/rogue/inventory.c
638
sbuf_addstr(&db, id_table[obj->which_kind].title);
games/rogue/inventory.c
648
sbuf_addstr(&db, name_of(obj));
games/rogue/inventory.c
658
sbuf_addstr(&db, "in hand");
games/rogue/inventory.c
660
sbuf_addstr(&db, "being worn");
games/rogue/inventory.c
662
sbuf_addstr(&db, "on left hand");
games/rogue/inventory.c
664
sbuf_addstr(&db, "on right hand");