Symbol: same
games/snake/snake/snake.c
413
if (same(&you, &money)) {
games/snake/snake/snake.c
428
if (same(&you, &finish)) {
games/snake/snake/snake.c
493
if (same(&p, &you))
games/snake/snake/snake.c
495
if (same(&p, &money))
games/snake/snake/snake.c
497
if (same(&p, &finish))
games/snake/snake/snake.c
500
if (same(&p, &snake[i]))
games/snake/snake/snake.c
635
if (same(&d, &money))
games/snake/snake/snake.c
637
if (same(&d, &finish))
games/snake/snake/snake.c
877
if (same(&snake[i], &snake[5]))
games/snake/snake/snake.c
890
if (same(&snake[i], &you) || same(&tmp, &you)) {
games/snake/snake/snake.c
926
if (same(sp, &money)) {
games/snake/snake/snake.c
930
if (same(sp, &finish)) {
games/snake/snake/snake.c
934
if (same(sp, &snake[0])) {
games/snake/snake/snake.c
939
if (same(sp, &snake[j])) {
games/snake/snake/snake.c
950
if (same(sp, &you)) {
lib/libcurses/PSD.doc/appen.C
84
and then taking them off in the same fashion.
sys/arch/m68k/060sp/dist/ilsp.s
231
# if the register numbers are the same, only the quotient gets saved.
sys/arch/m68k/fpsp/fpsp.h
151
* words of a busy frame are the same as the unimplemented frame.
sys/arch/m68k/fpsp/l_fpsp.h
47
* The library routines use the same source files as the regular
sys/arch/m68k/fpsp/l_fpsp.h
48
* kernel mode code so they expect the same setup. That is, you
sys/arch/mac68k/mac68k/machdep.c
2213
int i, last, same;
sys/arch/mac68k/mac68k/machdep.c
2363
same = 0;
sys/arch/mac68k/mac68k/machdep.c
2380
same = 1;
sys/arch/mac68k/mac68k/machdep.c
2383
&& !same
sys/arch/mac68k/mac68k/machdep.c
2388
if (same &&
sys/arch/mac68k/mac68k/machdep.c
2391
same = 0;
sys/arch/mac68k/mac68k/machdep.c
2405
if (same) {
sys/arch/mac68k/mac68k/machdep.c
2407
same = 0;
sys/arch/sun3/dev/xdreg.h
216
volatile u_char same[8]; /* same as xd_iopb */
sys/arch/sun3/dev/xdreg.h
288
volatile u_char same[6]; /* same as xd_iopb */
sys/arch/sun3/dev/xdreg.h
312
volatile u_char same[6]; /* same as xd_iopb */
sys/dev/vme/xdreg.h
216
volatile u_char same[8]; /* same as xd_iopb */
sys/dev/vme/xdreg.h
288
volatile u_char same[6]; /* same as xd_iopb */
sys/dev/vme/xdreg.h
312
volatile u_char same[6]; /* same as xd_iopb */
sys/ufs/ufs/ufs_lookup.c
279
struct vnode **tdp, bool same)
sys/ufs/ufs/ufs_lookup.c
282
if (same)
tests/usr.bin/indent/lsym_unary_op.c
41
int same = + + + + + - - - - - 3;
tests/usr.bin/indent/lsym_unary_op.c
48
int same = + + + + +- - - - -3;
usr.sbin/moused/mouse.h
244
* Yes! this is the same bit