same
if (same(&you, &money)) {
if (same(&you, &finish)) {
if (same(&p, &you))
if (same(&p, &money))
if (same(&p, &finish))
if (same(&p, &snake[i]))
if (same(&d, &money))
if (same(&d, &finish))
if (same(&snake[i], &snake[5]))
if (same(&snake[i], &you) || same(&tmp, &you)) {
if (same(sp, &money)) {
if (same(sp, &finish)) {
if (same(sp, &snake[0])) {
if (same(sp, &snake[j])) {
if (same(sp, &you)) {
and then taking them off in the same fashion.
# if the register numbers are the same, only the quotient gets saved.
* words of a busy frame are the same as the unimplemented frame.
* The library routines use the same source files as the regular
* kernel mode code so they expect the same setup. That is, you
int i, last, same;
same = 0;
same = 1;
&& !same
if (same &&
same = 0;
if (same) {
same = 0;
volatile u_char same[8]; /* same as xd_iopb */
volatile u_char same[6]; /* same as xd_iopb */
volatile u_char same[6]; /* same as xd_iopb */
volatile u_char same[8]; /* same as xd_iopb */
volatile u_char same[6]; /* same as xd_iopb */
volatile u_char same[6]; /* same as xd_iopb */
struct vnode **tdp, bool same)
if (same)
int same = + + + + + - - - - - 3;
int same = + + + + +- - - - -3;
* Yes! this is the same bit