rune_list
struct rune_list *next;
rune_list *root;
rune_list *list;
$$ = (rune_list *)malloc(sizeof(rune_list));
$$ = (rune_list *)malloc(sizeof(rune_list));
$$ = (rune_list *)malloc(sizeof(rune_list));
$$ = (rune_list *)malloc(sizeof(rune_list));
$$ = (rune_list *)malloc(sizeof(rune_list));
$$ = (rune_list *)malloc(sizeof(rune_list));
$$ = (rune_list *)malloc(sizeof(rune_list));
$$ = (rune_list *)malloc(sizeof(rune_list));
set_map(rune_map *map, rune_list *list, u_int32_t flag)
rune_list *nlist = list->next;
set_digitmap(rune_map *map, rune_list *list)
rune_list *nlist = list->next;
rune_list *tmp = (rune_list *)xmalloc(sizeof(rune_list));
add_map(rune_map *map, rune_list *list, u_int32_t flag)
rune_list *lr = 0;
rune_list *r;
rune_list *list;
void set_map(rune_map *, rune_list *, u_int32_t);
void set_digitmap(rune_map *, rune_list *);
void add_map(rune_map *, rune_list *, u_int32_t);