Symbol: rund
games/larn/create.c
256
for (i = 18 * rund(i - '0'); i > 0; i--)
games/larn/create.c
274
mit = rund(8) + DEMONLORD;
games/larn/create.c
359
item[i = tx + rund(xsize)][j = ty + (ysize - 1) * rund(2)] = OCLOSEDDOOR;
games/larn/create.c
363
item[i = tx + (xsize - 1) * rund(2)][j = ty + rund(ysize)] = OCLOSEDDOOR;
games/larn/create.c
421
fillmroom(rund(3), OBOOK, j);
games/larn/create.c
422
fillmroom(rund(3), OALTAR, 0);
games/larn/create.c
423
fillmroom(rund(3), OSTATUE, 0);
games/larn/create.c
424
fillmroom(rund(3), OPIT, 0);
games/larn/create.c
425
fillmroom(rund(3), OFOUNTAIN, 0);
games/larn/create.c
427
fillmroom(rund(2), OTHRONE, 0);
games/larn/create.c
428
fillmroom(rund(2), OMIRROR, 0);
games/larn/create.c
429
fillmroom(rund(2), OTRAPARROWIV, 0);
games/larn/create.c
431
fillmroom(rund(3), OCOOKIE, 0);
games/larn/create.c
435
fillmroom(rund(2), OCHEST, j);
games/larn/create.c
437
fillmroom(rund(2), OIVTRAPDOOR, 0);
games/larn/create.c
439
fillmroom((rund(2)), ODIAMOND, rnd(10 * j + 1) + 10);
games/larn/create.c
440
fillmroom(rund(2), ORUBY, rnd(6 * j + 1) + 6);
games/larn/create.c
441
fillmroom(rund(2), OEMERALD, rnd(4 * j + 1) + 4);
games/larn/create.c
442
fillmroom(rund(2), OSAPPHIRE, rnd(3 * j + 1) + 2);
games/larn/create.c
455
froom(5, OSHIELD, rund(3)); /* a shield */
games/larn/create.c
456
froom(2, OBATTLEAXE, rund(3)); /* a battle axe */
games/larn/create.c
457
froom(5, OLONGSWORD, rund(3)); /* a long sword */
games/larn/create.c
458
froom(5, OFLAIL, rund(3)); /* a flail */
games/larn/create.c
459
froom(4, OREGENRING, rund(3)); /* ring of regeneration */
games/larn/create.c
460
froom(1, OPROTRING, rund(3)); /* ring of protection */
games/larn/diag.c
121
rndcount[rund(16)]++;
games/larn/display.c
504
dir = rund(9); /* if confused any dir */
games/larn/extern.h
106
int rund(int);
games/larn/global.c
110
losemspells((int) rund(3)); /* lose spells */
games/larn/global.c
624
i = rund(26);
games/larn/global.c
78
raisemspells((int) rund(3));
games/larn/header.h
377
#define newscroll() (scprob[rund(81)])
games/larn/header.h
379
#define newpotion() (potprob[rund(41)])
games/larn/header.h
381
#define newleather() (nlpts[rund(c[HARDGAME]?13:15)])
games/larn/header.h
383
#define newchain() (nch[rund(10)])
games/larn/header.h
385
#define newplate() (nplt[rund(c[HARDGAME]?4:12)])
games/larn/header.h
387
#define newdagger() (ndgg[rund(13)])
games/larn/header.h
389
#define newsword() (nsw[rund(c[HARDGAME]?6:13)])
games/larn/monster.c
1432
*i = rund(lev / 3 + 1);
games/larn/monster.c
1439
*i = rund(lev / 4 + 1);
games/larn/monster.c
1446
*i = rund(lev / 2 + 1);
games/larn/monster.c
1449
*i = rund(lev / 3 + 1);
games/larn/monster.c
1455
*i = rund(lev / 2 + 1);
games/larn/monster.c
1622
i = rund(26);
games/larn/monster.c
1655
return (spattack(spsel[rund(10)], xx, yy));
games/larn/object.c
1199
i = rund((tmp = splev[lev]) ? tmp : 1);
games/larn/object.c
745
c[rund(6)]++;