C_INIT
if (pp->hand[0] == C_INIT && Topcard > Deck) {
case C_INIT:
if (card != C_INIT) {
C_STOP, C_LIMIT, C_EMPTY, C_FLAT, C_CRASH, C_STOP, C_INIT
pp->hand[0] = C_INIT;
pp->speed = C_INIT;
pp->battle = C_INIT;
Discard = C_INIT;
pp->hand[Card_no] = C_INIT;
if (pp->hand[1] == C_INIT && Topcard > Deck) {
if (pp->hand[i] == C_INIT) {
for (j = 0; pp->hand[j] == C_INIT; j++)
pp->hand[j] = C_INIT;
if (pp->battle != C_INIT && pp->battle != C_STOP
pp->speed = C_INIT;
else if (pp->hand[0] == C_INIT && Topcard > Deck)
pp->speed = C_INIT;
if (pp->battle == C_STOP || pp->battle == C_INIT) {
pp->battle = C_INIT;
case C_INIT:
pp->hand[Card_no] = C_INIT;
return (pp->hand[card] != C_INIT);
if (card == C_INIT)
if (pp->hand[Card_no] == C_INIT)
card == C_REPAIRS || card == C_INIT;