games/mille/comp.c
277
case C_GO:
games/mille/comp.c
282
&& Numgos + count[C_GO] == Numneed[C_GO]) {
games/mille/comp.c
284
--count[C_GO];
games/mille/comp.c
287
*value = Numneed[C_GO] * 3;
games/mille/comp.c
288
*value += (Numseen[C_GO] - Numgos);
games/mille/comp.c
289
*value /= (count[C_GO] * count[C_GO]);
games/mille/comp.c
290
count[C_GO]--;
games/mille/comp.c
339
Numseen[C_GO];
games/mille/comp.c
473
case C_GO:
games/mille/extern.c
141
C_REPAIRS, C_GO, C_END_LIMIT, C_EMPTY, C_FLAT, C_CRASH,
games/mille/extern.c
162
C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO,
games/mille/extern.c
163
C_GO, C_GO, C_GO, C_GO,
games/mille/move.c
263
case C_GO:
games/mille/move.c
268
pp->battle = C_GO;
games/mille/move.c
308
pp->battle = C_GO;
games/mille/types.c
71
case C_GO: