Symbol: rel_dir
games/atc/input.c
176
{ 'w', 4, " 0", rel_dir },
games/atc/input.c
177
{ 'e', 4, " 45", rel_dir },
games/atc/input.c
178
{ 'd', 4, " 90", rel_dir },
games/atc/input.c
179
{ 'c', 4, " 135", rel_dir },
games/atc/input.c
180
{ 'x', 4, " 180", rel_dir },
games/atc/input.c
181
{ 'z', 4, " 225", rel_dir },
games/atc/input.c
182
{ 'a', 4, " 270", rel_dir },
games/atc/input.c
183
{ 'q', 4, " 315", rel_dir },
games/atc/input.c
90
static const char *rel_dir(int);
games/hunt/hunt/otto.c
301
ottolook(int rel_dir, struct item *itemp)
games/hunt/hunt/otto.c
311
switch (direction(facing, rel_dir)) {
games/hunt/hunt/otto.c
419
face_and_move_direction(int rel_dir, int distance)
games/hunt/hunt/otto.c
425
cmd = DIRKEYS[facing = direction(facing, rel_dir)];
games/hunt/hunt/otto.c
427
if (rel_dir != FRONT) {
games/hunt/hunt/otto.c
455
attack(int rel_dir, struct item *itemp)
games/hunt/hunt/otto.c
458
face_and_move_direction(rel_dir, 0);
games/hunt/hunt/otto.c
464
face_and_move_direction(rel_dir, 2);
games/hunt/hunt/otto.c
467
face_and_move_direction(rel_dir, 1);
games/hunt/hunt/otto.c
469
rel_dir = LEFT;
games/hunt/hunt/otto.c
471
rel_dir = RIGHT;
games/hunt/hunt/otto.c
472
(void) face_and_move_direction(rel_dir, 0);
games/hunt/hunt/otto.c
481
duck(int rel_dir)
games/hunt/hunt/otto.c
485
switch (dir = direction(facing, rel_dir)) {
games/hunt/hunt/otto.c
532
int i, rel_dir, dist;
games/hunt/hunt/otto.c
534
rel_dir = -1;
games/hunt/hunt/otto.c
538
rel_dir = i;
games/hunt/hunt/otto.c
542
if (rel_dir == -1)
games/hunt/hunt/otto.c
545
if (!(flbr[rel_dir].flags & ON_SIDE)
games/hunt/hunt/otto.c
546
|| flbr[rel_dir].distance > 1) {
games/hunt/hunt/otto.c
549
face_and_move_direction(rel_dir, dist);
games/hunt/hunt/otto.c
558
int i, j, rel_dir, dir_mask, dir_count;
games/hunt/hunt/otto.c
594
rel_dir = ffs(dir_mask) - 1;
games/hunt/hunt/otto.c
597
rel_dir = ffs(dir_mask) - 1;
games/hunt/hunt/otto.c
598
dir_mask &= ~(1 << rel_dir);
games/hunt/hunt/otto.c
602
rel_dir = i;
games/hunt/hunt/otto.c
607
if (rel_dir == FRONT)
games/hunt/hunt/otto.c
613
fprintf(debug, " w(%c)", RELCHARS[rel_dir]);
games/hunt/hunt/otto.c
615
face_and_move_direction(rel_dir, 1);